Skip to content
This repository has been archived by the owner on Jan 9, 2023. It is now read-only.

Commit

Permalink
Update README.md
Browse files Browse the repository at this point in the history
  • Loading branch information
AmyrAhmady authored Apr 21, 2022
1 parent dcc4e5f commit aa343f0
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -80,7 +80,7 @@ omp-server.exe --write-config

### **SA:MP way of running your server, legacy support**
If you want to go with the way SA:MP works, all you have to do is drop your file structure in your open.mp server folder (or your open.mp files in your SA:MP server root folder), and it will read your `server.cfg` and load your scripts from the `gamemodes` and `filterscripts` folders, and also load legacy plugins from your `plugins` folder. Please note that memory hacking plugins won't work but the commonly used ones should be fine. (i.e: sscanf, streamer, MySQL, discord-connector, crashdetect, etc.)
We're working on adding our own versions of most known memory hacking plugins too. (i.e: remaining YSF features, pawn.cmd, pawn.raknet)
We're working on adding our own versions of most known memory hacking plugins too. (i.e: remaining YSF features, pawn.cmd, pawn.raknet, FCNPC and etc)

## Report bugs and behaviour differences
You can do that by creating issues in [issues](https://github.com/openmultiplayer/server-beta/issues) but keep in mind you are supposed to use the pre-made templates as much as possible.
Expand Down

0 comments on commit aa343f0

Please sign in to comment.