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<title>Evoke: A Python package for evolutionary signalling | ||
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<given_name>Stephen Francis</given_name> | ||
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<citation key="godfrey-smith2013communication"> | ||
<article_title>Communication and common | ||
interest</article_title> | ||
<author>Godfrey-Smith</author> | ||
<journal_title>PLOS Computational Biology</journal_title> | ||
<issue>11</issue> | ||
<volume>9</volume> | ||
<doi>10.1371/journal.pcbi.1003282</doi> | ||
<issn>1553-7358</issn> | ||
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<unstructured_citation>Godfrey-Smith, P., & Martínez, M. | ||
(2013). Communication and common interest. PLOS Computational Biology, | ||
9(11), e1003282. | ||
https://doi.org/10.1371/journal.pcbi.1003282</unstructured_citation> | ||
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<citation key="skyrms2010signals"> | ||
<volume_title>Signals: Evolution, learning, and | ||
information</volume_title> | ||
<author>Skyrms</author> | ||
<doi>10.1093/acprof:oso/9780199580828.001.0001</doi> | ||
<isbn>978-0-19-958082-8</isbn> | ||
<cYear>2010</cYear> | ||
<unstructured_citation>Skyrms, B. (2010). Signals: | ||
Evolution, learning, and information. Oxford University Press. | ||
https://doi.org/10.1093/acprof:oso/9780199580828.001.0001</unstructured_citation> | ||
</citation> | ||
<citation key="Fernandez2020"> | ||
<article_title>EGTTools: Toolbox for evolutionary game | ||
theory</article_title> | ||
<author>Fernández Domingos</author> | ||
<journal_title>GitHub repository</journal_title> | ||
<doi>10.5281/zenodo.3687125</doi> | ||
<cYear>2020</cYear> | ||
<unstructured_citation>Fernández Domingos, E. (2020). | ||
EGTTools: Toolbox for evolutionary game theory. In GitHub repository. | ||
https://github.com/Socrats/EGTTools; GitHub. | ||
https://doi.org/10.5281/zenodo.3687125</unstructured_citation> | ||
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<article_title>Nashpy: 0.0.41</article_title> | ||
<author>Nashpy project developers</author> | ||
<doi>10.5281/zenodo.10802174</doi> | ||
<cYear>2024</cYear> | ||
<unstructured_citation>Nashpy project developers. (2024). | ||
Nashpy: 0.0.41. | ||
https://doi.org/10.5281/zenodo.10802174</unstructured_citation> | ||
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<journal-meta> | ||
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<journal-title-group> | ||
<journal-title>Journal of Open Source Software</journal-title> | ||
<abbrev-journal-title>JOSS</abbrev-journal-title> | ||
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<issn publication-format="electronic">2475-9066</issn> | ||
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<publisher-name>Open Journals</publisher-name> | ||
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<article-id pub-id-type="publisher-id">6703</article-id> | ||
<article-id pub-id-type="doi">10.21105/joss.06703</article-id> | ||
<title-group> | ||
<article-title>Evoke: A Python package for evolutionary signalling | ||
games</article-title> | ||
</title-group> | ||
<contrib-group> | ||
<contrib contrib-type="author" equal-contrib="yes"> | ||
<contrib-id contrib-id-type="orcid">https://orcid.org/0000-0002-4136-8595</contrib-id> | ||
<name> | ||
<surname>Mann</surname> | ||
<given-names>Stephen Francis</given-names> | ||
</name> | ||
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<contrib-id contrib-id-type="orcid">https://orcid.org/0000-0002-6194-7121</contrib-id> | ||
<name> | ||
<surname>Martínez</surname> | ||
<given-names>Manolo</given-names> | ||
</name> | ||
<xref ref-type="aff" rid="aff-1"/> | ||
<xref ref-type="corresp" rid="cor-1"><sup>*</sup></xref> | ||
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<institution>LOGOS Research Group, Universitat de Barcelona, | ||
Spain</institution> | ||
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<aff id="aff-2"> | ||
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<institution>Max Planck Institute for Evolutionary Anthropology, | ||
Leipzig, Germany</institution> | ||
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<corresp id="cor-1">* E-mail: <email></email></corresp> | ||
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<pub-date date-type="pub" publication-format="electronic" iso-8601-date="2024-08-12"> | ||
<day>12</day> | ||
<month>8</month> | ||
<year>2024</year> | ||
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<volume>9</volume> | ||
<issue>103</issue> | ||
<fpage>6703</fpage> | ||
<permissions> | ||
<copyright-statement>Authors of papers retain copyright and release the | ||
work under a Creative Commons Attribution 4.0 International License (CC | ||
BY 4.0)</copyright-statement> | ||
<copyright-year>2024</copyright-year> | ||
<copyright-holder>The article authors</copyright-holder> | ||
<license license-type="open-access" xlink:href="https://creativecommons.org/licenses/by/4.0/"> | ||
<license-p>Authors of papers retain copyright and release the work under | ||
a Creative Commons Attribution 4.0 International License (CC BY | ||
4.0)</license-p> | ||
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<kwd-group kwd-group-type="author"> | ||
<kwd>Python</kwd> | ||
<kwd>evolutionary game theory</kwd> | ||
<kwd>signalling games</kwd> | ||
<kwd>sender-receiver framework</kwd> | ||
<kwd>evolutionary simulations</kwd> | ||
</kwd-group> | ||
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</front> | ||
<body> | ||
<sec id="summary"> | ||
<title>Summary</title> | ||
<p><bold>Evoke</bold> is a Python library for evolutionary simulations | ||
of signalling games. It offers a simple and intuitive API that can be | ||
used to analyze arbitrary game-theoretic models, and to easily | ||
reproduce and customize well-known results and figures from the | ||
literature.</p> | ||
<p>A signalling game is a special kind of mathematical game, a formal | ||
representation of interactions between agents. In a signalling game, | ||
the actions available to the players include sending and responding to | ||
signals. The agents in games traditionally studied in game theory | ||
develop strategies via such dynamics as reinforcement learning. In | ||
contrast, evolutionary game theory investigates how strategies change | ||
over time in populations undergoing evolutionary change such as | ||
natural selection. Signalling games can be studied in the traditional | ||
reinforcement-learning paradigm or in the evolutionary paradigm. Evoke | ||
offers methods for both kinds of game dynamic. Users are able to | ||
create signalling games and simulate the evolution of agents’ | ||
strategies over time, using a range of game types and evolutionary and | ||
learning dynamics.</p> | ||
<p>Evoke also allows the user to recreate and customize figures from | ||
the signalling game literature. Examples provided with Evoke include | ||
figures from Skyrms | ||
(<xref alt="2010" rid="ref-skyrms2010signals" ref-type="bibr">2010</xref>) | ||
and Godfrey-Smith & Martínez | ||
(<xref alt="2013" rid="ref-godfrey-smith2013communication" ref-type="bibr">2013</xref>). | ||
Users can contribute to the library by adding further examples from | ||
the literature. This can be a useful way to become familiar with | ||
Evoke, while at the same time increasing the benefit to other users. | ||
Evoke can therefore serve as an educational tool (encouraging | ||
understanding of existing literature) and a research resource | ||
(promoting good practice and effective modelling techniques).</p> | ||
</sec> | ||
<sec id="statement-of-need"> | ||
<title>Statement of need</title> | ||
<p>While there are Python packages devoted to game theory, such as | ||
Nashpy | ||
(<xref alt="Nashpy project developers, 2024" rid="ref-nashpyproject" ref-type="bibr">Nashpy | ||
project developers, 2024</xref>), and evolutionary game theory, such | ||
as EGTtools | ||
(<xref alt="Fernández Domingos, 2020" rid="ref-Fernandez2020" ref-type="bibr">Fernández | ||
Domingos, 2020</xref>), to our knowledge there has not yet been a | ||
Python package dedicated to the study of signalling games in the | ||
context of both evolution and reinforcement learning. That is the gap | ||
Evoke is intended to fill.</p> | ||
<p>In the evolutionary game theory literature, models and results are | ||
often developed with proprietary code. Evaluating and re-running | ||
models can be difficult for readers, because custom-made software is | ||
often not developed with other users in mind. Sometimes the model code | ||
is not available at all.</p> | ||
<p>It would be preferable to have a common framework that different | ||
users can share. When new results are presented in a research article, | ||
readers of that article could run the model and check the results for | ||
themselves. Readers could also vary the parameters to obtain results | ||
that were not reported in the original article, lending an air of | ||
interactivity to published papers.</p> | ||
<p>Built-in examples already shipped with Evoke include figures from | ||
Skyrms | ||
(<xref alt="2010" rid="ref-skyrms2010signals" ref-type="bibr">2010</xref>). | ||
These examples allow the user to change some of the input parameters | ||
to Skyrms’s figures to see how different parameter values yield | ||
different results. In a small way, this makes the book “interactive”: | ||
in addition to the static figures on the page, the user can play with | ||
the models in order to get a sense of the range of outcomes each model | ||
can generate.</p> | ||
</sec> | ||
<sec id="acknowledgements"> | ||
<title>Acknowledgements</title> | ||
<p>Many thanks to the reviewers and editors for their comments. This | ||
work was supported by Juan de la Cierva grant FJC2020-044240-I and | ||
María de Maeztu grant CEX2021-001169-M funded by | ||
MICIU/AEI/10.13039/501100011033.</p> | ||
</sec> | ||
</body> | ||
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<title></title> | ||
<ref id="ref-godfrey-smith2013communication"> | ||
<element-citation publication-type="article-journal"> | ||
<person-group person-group-type="author"> | ||
<name><surname>Godfrey-Smith</surname><given-names>Peter</given-names></name> | ||
<name><surname>Martínez</surname><given-names>Manolo</given-names></name> | ||
</person-group> | ||
<article-title>Communication and common interest</article-title> | ||
<source>PLOS Computational Biology</source> | ||
<year iso-8601-date="2013">2013</year> | ||
<volume>9</volume> | ||
<issue>11</issue> | ||
<issn>1553-7358</issn> | ||
<pub-id pub-id-type="doi">10.1371/journal.pcbi.1003282</pub-id> | ||
<fpage>e1003282</fpage> | ||
<lpage></lpage> | ||
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<ref id="ref-skyrms2010signals"> | ||
<element-citation publication-type="book"> | ||
<person-group person-group-type="author"> | ||
<name><surname>Skyrms</surname><given-names>Brian</given-names></name> | ||
</person-group> | ||
<source>Signals: Evolution, learning, and information</source> | ||
<publisher-name>Oxford University Press</publisher-name> | ||
<publisher-loc>Oxford</publisher-loc> | ||
<year iso-8601-date="2010">2010</year> | ||
<isbn>978-0-19-958082-8</isbn> | ||
<pub-id pub-id-type="doi">10.1093/acprof:oso/9780199580828.001.0001</pub-id> | ||
</element-citation> | ||
</ref> | ||
<ref id="ref-Fernandez2020"> | ||
<element-citation> | ||
<person-group person-group-type="author"> | ||
<name><surname>Fernández Domingos</surname><given-names>Elias</given-names></name> | ||
</person-group> | ||
<article-title>EGTTools: Toolbox for evolutionary game theory</article-title> | ||
<source>GitHub repository</source> | ||
<publisher-name>https://github.com/Socrats/EGTTools; GitHub</publisher-name> | ||
<year iso-8601-date="2020">2020</year> | ||
<pub-id pub-id-type="doi">10.5281/zenodo.3687125</pub-id> | ||
</element-citation> | ||
</ref> | ||
<ref id="ref-nashpyproject"> | ||
<element-citation> | ||
<person-group person-group-type="author"> | ||
<string-name>Nashpy project developers</string-name> | ||
</person-group> | ||
<article-title>Nashpy: 0.0.41</article-title> | ||
<year iso-8601-date="2024">2024</year> | ||
<uri>http://dx.doi.org/10.5281/zenodo.10802174</uri> | ||
<pub-id pub-id-type="doi">10.5281/zenodo.10802174</pub-id> | ||
</element-citation> | ||
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