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[jak3] game occasionally asserts in ocean code during level loads #3747

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water111 opened this issue Nov 3, 2024 · 0 comments · Fixed by #3746
Closed

[jak3] game occasionally asserts in ocean code during level loads #3747

water111 opened this issue Nov 3, 2024 · 0 comments · Fixed by #3746

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@water111
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water111 commented Nov 3, 2024

[21:18:758] [die] Assertion failed: 'data.size_bytes / 16 == data.vifcode1().immediate'
        Source: /home/philip/code/C++/jak-project/game/graphics/opengl_renderer/ocean/OceanMidAndFar.cpp:160
        Function: void OceanMidAndFar::handle_ocean_far(DmaFollower &, SharedRenderState *, ScopedProfilerNode &
@water111 water111 converted this from a draft issue Nov 3, 2024
@water111 water111 linked a pull request Nov 3, 2024 that will close this issue
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