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"use client"; | ||
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import * as THREE from "three"; | ||
import { useEffect, useRef, useState } from "react"; | ||
import { Canvas, extend, useThree, useFrame } from "@react-three/fiber"; | ||
import { | ||
useGLTF, | ||
useTexture, | ||
Environment, | ||
Lightformer, | ||
RenderTexture, | ||
Text3D, | ||
Resize, | ||
Center, | ||
PerspectiveCamera, | ||
} from "@react-three/drei"; | ||
import { | ||
BallCollider, | ||
CuboidCollider, | ||
Physics, | ||
RigidBody, | ||
useRopeJoint, | ||
useSphericalJoint, | ||
} from "@react-three/rapier"; | ||
import { MeshLineGeometry, MeshLineMaterial } from "meshline"; | ||
import { useControls } from "leva"; | ||
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extend({ MeshLineGeometry, MeshLineMaterial }); | ||
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useTexture.preload( | ||
"https://github.com/user-attachments/assets/999b5d58-ac8a-4c20-8fc6-74e8ab7876e7", | ||
); | ||
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export default function App() { | ||
const { debug } = useControls({ debug: false }); | ||
return ( | ||
<Canvas camera={{ position: [0, 0, 13], fov: 25 }}> | ||
<ambientLight intensity={Math.PI} /> | ||
<Physics | ||
debug={debug} | ||
interpolate | ||
gravity={[0, -40, 0]} | ||
timeStep={1 / 60} | ||
> | ||
<Band /> | ||
</Physics> | ||
<Environment background blur={0.75}> | ||
<color attach="background" args={["black"]} /> | ||
<Lightformer | ||
intensity={2} | ||
color="white" | ||
position={[0, -1, 5]} | ||
rotation={[0, 0, Math.PI / 3]} | ||
scale={[100, 0.1, 1]} | ||
/> | ||
<Lightformer | ||
intensity={3} | ||
color="white" | ||
position={[-1, -1, 1]} | ||
rotation={[0, 0, Math.PI / 3]} | ||
scale={[100, 0.1, 1]} | ||
/> | ||
<Lightformer | ||
intensity={3} | ||
color="white" | ||
position={[1, 1, 1]} | ||
rotation={[0, 0, Math.PI / 3]} | ||
scale={[100, 0.1, 1]} | ||
/> | ||
<Lightformer | ||
intensity={10} | ||
color="white" | ||
position={[-10, 0, 14]} | ||
rotation={[0, Math.PI / 2, Math.PI / 3]} | ||
scale={[100, 10, 1]} | ||
/> | ||
</Environment> | ||
</Canvas> | ||
); | ||
} | ||
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function BadgeTexture() { | ||
// const viewport = useThree((state) => state.viewport); | ||
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return ( | ||
<> | ||
<PerspectiveCamera | ||
makeDefault | ||
manual | ||
aspect={1.05} | ||
position={[0.49, 0.22, 2]} | ||
/> | ||
{/* <mesh> | ||
<planeGeometry args={[viewport, -viewport / 1.05]} /> | ||
<meshBasicMaterial | ||
transparent | ||
alphaMap={texture} | ||
side={THREE.BackSide} | ||
/> | ||
</mesh> */} | ||
<Center> | ||
<Resize maxHeight={2000} maxWidth={2000}> | ||
<Text3D | ||
bevelEnabled={false} | ||
bevelSize={0} | ||
font="/Geist_Regular.json" | ||
height={0} | ||
position={[0.9, 2, 0]} | ||
rotation={[0, Math.PI, Math.PI]} | ||
size={0.2} | ||
letterSpacing={-0.03} | ||
> | ||
hyamero | ||
</Text3D> | ||
<Text3D | ||
bevelEnabled={false} | ||
bevelSize={0} | ||
font="/Geist_Regular.json" | ||
height={0} | ||
position={[1.13, 3.1, 0]} | ||
rotation={[0, Math.PI, Math.PI]} | ||
size={0.07} | ||
letterSpacing={-0.008} | ||
> | ||
omsimos.com | ||
</Text3D> | ||
</Resize> | ||
</Center> | ||
</> | ||
); | ||
} | ||
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function Band({ maxSpeed = 50, minSpeed = 10 }) { | ||
const band = useRef(), fixed = useRef(), j1 = useRef(), j2 = useRef(), j3 = useRef(), card = useRef() // prettier-ignore | ||
const vec = new THREE.Vector3(), ang = new THREE.Vector3(), rot = new THREE.Vector3(), dir = new THREE.Vector3() // prettier-ignore | ||
const segmentProps = { | ||
type: "dynamic", | ||
canSleep: true, | ||
colliders: false, | ||
angularDamping: 2, | ||
linearDamping: 2, | ||
}; | ||
useGLTF.preload( | ||
"https://assets.vercel.com/image/upload/contentful/image/e5382hct74si/5huRVDzcoDwnbgrKUo1Lzs/53b6dd7d6b4ffcdbd338fa60265949e1/tag.glb", | ||
); | ||
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const { nodes, materials } = useGLTF( | ||
"https://assets.vercel.com/image/upload/contentful/image/e5382hct74si/5huRVDzcoDwnbgrKUo1Lzs/53b6dd7d6b4ffcdbd338fa60265949e1/tag.glb", | ||
); | ||
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// const texture = useTexture( | ||
// "https://assets.vercel.com/image/upload/contentful/image/e5382hct74si/SOT1hmCesOHxEYxL7vkoZ/c57b29c85912047c414311723320c16b/band.jpg", | ||
// ); | ||
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const texture = useTexture("/band.jpg"); | ||
const { width, height } = useThree((state) => state.size); | ||
const [curve] = useState( | ||
() => | ||
new THREE.CatmullRomCurve3([ | ||
new THREE.Vector3(), | ||
new THREE.Vector3(), | ||
new THREE.Vector3(), | ||
new THREE.Vector3(), | ||
]), | ||
); | ||
const [dragged, drag] = useState(false); | ||
const [hovered, hover] = useState(false); | ||
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useRopeJoint(fixed, j1, [[0, 0, 0], [0, 0, 0], 1]) // prettier-ignore | ||
useRopeJoint(j1, j2, [[0, 0, 0], [0, 0, 0], 1]) // prettier-ignore | ||
useRopeJoint(j2, j3, [[0, 0, 0], [0, 0, 0], 1]) // prettier-ignore | ||
useSphericalJoint(j3, card, [[0, 0, 0], [0, 1.45, 0]]) // prettier-ignore | ||
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useEffect(() => { | ||
if (hovered) { | ||
document.body.style.cursor = dragged ? "grabbing" : "grab"; | ||
return () => void (document.body.style.cursor = "auto"); | ||
} | ||
}, [hovered, dragged]); | ||
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useFrame((state, delta) => { | ||
if (dragged) { | ||
vec.set(state.pointer.x, state.pointer.y, 0.5).unproject(state.camera); | ||
dir.copy(vec).sub(state.camera.position).normalize(); | ||
vec.add(dir.multiplyScalar(state.camera.position.length())); | ||
[card, j1, j2, j3, fixed].forEach((ref) => ref.current?.wakeUp()); | ||
card.current?.setNextKinematicTranslation({ | ||
x: vec.x - dragged.x, | ||
y: vec.y - dragged.y, | ||
z: vec.z - dragged.z, | ||
}); | ||
} | ||
if (fixed.current) { | ||
// Fix most of the jitter when over pulling the card | ||
[j1, j2].forEach((ref) => { | ||
if (!ref.current.lerped) | ||
ref.current.lerped = new THREE.Vector3().copy( | ||
ref.current.translation(), | ||
); | ||
const clampedDistance = Math.max( | ||
0.1, | ||
Math.min(1, ref.current.lerped.distanceTo(ref.current.translation())), | ||
); | ||
ref.current.lerped.lerp( | ||
ref.current.translation(), | ||
delta * (minSpeed + clampedDistance * (maxSpeed - minSpeed)), | ||
); | ||
}); | ||
// Calculate catmul curve | ||
curve.points[0].copy(j3.current.translation()); | ||
curve.points[1].copy(j2.current.lerped); | ||
curve.points[2].copy(j1.current.lerped); | ||
curve.points[3].copy(fixed.current.translation()); | ||
band.current.geometry.setPoints(curve.getPoints(32)); | ||
// Tilt it back towards the screen | ||
ang.copy(card.current.angvel()); | ||
rot.copy(card.current.rotation()); | ||
card.current.setAngvel({ x: ang.x, y: ang.y - rot.y * 0.25, z: ang.z }); | ||
} | ||
}); | ||
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curve.curveType = "chordal"; | ||
texture.wrapS = texture.wrapT = THREE.RepeatWrapping; | ||
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return ( | ||
<> | ||
<group position={[0, 4, 0]}> | ||
<RigidBody ref={fixed} {...segmentProps} type="fixed" /> | ||
<RigidBody position={[0.5, 0, 0]} ref={j1} {...segmentProps}> | ||
<BallCollider args={[0.1]} /> | ||
</RigidBody> | ||
<RigidBody position={[1, 0, 0]} ref={j2} {...segmentProps}> | ||
<BallCollider args={[0.1]} /> | ||
</RigidBody> | ||
<RigidBody position={[1.5, 0, 0]} ref={j3} {...segmentProps}> | ||
<BallCollider args={[0.1]} /> | ||
</RigidBody> | ||
<RigidBody | ||
position={[2, 0, 0]} | ||
ref={card} | ||
{...segmentProps} | ||
type={dragged ? "kinematicPosition" : "dynamic"} | ||
> | ||
<CuboidCollider args={[0.8, 1.125, 0.01]} /> | ||
<group | ||
scale={2.25} | ||
position={[0, -1.2, -0.05]} | ||
onPointerOver={() => hover(true)} | ||
onPointerOut={() => hover(false)} | ||
onPointerUp={(e) => ( | ||
e.target.releasePointerCapture(e.pointerId), drag(false) | ||
)} | ||
onPointerDown={(e) => ( | ||
e.target.setPointerCapture(e.pointerId), | ||
drag( | ||
new THREE.Vector3() | ||
.copy(e.point) | ||
.sub(vec.copy(card.current.translation())), | ||
) | ||
)} | ||
> | ||
{/* <mesh geometry={nodes.card.geometry}> | ||
<meshPhysicalMaterial | ||
map={materials.base.map} | ||
map-anisotropy={16} | ||
clearcoat={1} | ||
clearcoatRoughness={0.15} | ||
roughness={0.3} | ||
metalness={0.5} | ||
/> | ||
</mesh> */} | ||
<mesh geometry={nodes.card.geometry}> | ||
<meshPhysicalMaterial | ||
clearcoat={1} | ||
clearcoatRoughness={0.15} | ||
iridescence={1} | ||
iridescenceIOR={1} | ||
iridescenceThicknessRange={[0, 2400]} | ||
metalness={0.5} | ||
roughness={0.3} | ||
> | ||
<RenderTexture attach="map" height={2000} width={2000}> | ||
{/* <BadgeTexture user={user} /> */} | ||
<BadgeTexture /> | ||
</RenderTexture> | ||
</meshPhysicalMaterial> | ||
</mesh> | ||
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{/* <Center bottom right> | ||
<Resize maxHeight={0.45} maxWidth={0.925}> | ||
<Text3D | ||
bevelEnabled={false} | ||
bevelSize={0} | ||
font="/Geist_Regular.json" | ||
height={0} | ||
rotation={[0, Math.PI, Math.PI]} | ||
> | ||
Joseph Dale | ||
</Text3D> | ||
<Text3D | ||
bevelEnabled={false} | ||
bevelSize={0} | ||
font="/Geist_Regular.json" | ||
height={0} | ||
position={[0, 1.4, 0]} | ||
rotation={[0, Math.PI, Math.PI]} | ||
> | ||
Omsimos | ||
</Text3D> | ||
</Resize> | ||
</Center> */} | ||
<mesh | ||
geometry={nodes.clip.geometry} | ||
material={materials.metal} | ||
material-roughness={0.3} | ||
/> | ||
<mesh geometry={nodes.clamp.geometry} material={materials.metal} /> | ||
</group> | ||
</RigidBody> | ||
</group> | ||
<mesh ref={band}> | ||
<meshLineGeometry /> | ||
<meshLineMaterial | ||
color="white" | ||
depthTest={false} | ||
resolution={[width, height]} | ||
useMap | ||
map={texture} | ||
repeat={[-3, 1]} | ||
lineWidth={1} | ||
/> | ||
</mesh> | ||
</> | ||
); | ||
} |
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