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Simran Brucherseifer edited this page Apr 29, 2020 · 1 revision

Glossary

Pixel Management

Display

Describes the display colorimetry that a particular window / GUI component is being displayed on.

View

A particular rendering of the internal data or colour representation, designed for the display chosen above.

Look

A creative / aesthetic twist on the view above.

Editorial / Post Production

Conform

The process of collecting, assembling, and ordering images from a list.

Offline

In editorial / post production terminology, a lower quality version of the internal data that reasonably approximates how the data will look when rendered for final. Trade offs are made to accommodate realtime interaction needs over highest possible quality. This is opposite to the terminology laid out by rendering engines, where offline indicates highest, non-realtime quality.

Online

In editorial / post production terminology, the highest possible quality version of the internal data. Trade offs are made to accommodate the highest possible quality over realtime design needs. This is opposite to the terminology laid out by rendering engines, where online indicates a lower quality, realtime quality approximation.

Internal Software Architecture - Directed Acyclic Graph (DAG)

Edge

Edges describe the flows between Vertices in the DAG

Vertex

A single entity at the software model level.

Graphical User Interface

Panel

A specific representation of the internal software model data, according to a specific need.

Flow Panel

Audience-facing graphical representation of relevant attributes of the internal DAG structure. Contains all lower-level exposed DAG elements. Primary view purpose is to reveal a topographical high-level view of flows between software entities.

Pipe

A UI element in the Flow View which shows how information flows between two Nodes

Node

A UI element in the Flow View which represents a singular entity.

Timeline Panel

Audience-facing graphical representation of relevant DAG vertices. Contains Tracks, which contain Clips. Primary view purpose is to reveal temporal relationships between Clips and Tracks.

Frame

The basic, lowest level visual unit. An image.

Clip

Graphical representation of an interactive element in the Timeline. It can be manipulated along time left and right, as well as changed in length, and other such interactive needs. Represents either a series of Frames or a more abstract placeholder.

Gap

A unique type of Clip-like positional holder that represents empty space.

Track

Graphical representation of a reel or channel upon which Clips can be placed and manipulated.

Display Panel

Visual output of imagery.