- GLFW/OpenGL/GLad Setup
- Shader Manager class
- Added Pixel/Fragment shaders
- Vertex / Index Buffer Abstractions
- Realtime Shader code editor
- Models & Assimp implementations (partially implemented)
- Skeletal / bone / joint animation
- Scene Manager
- Input Manager (partially implemented)
- Texture Manager
- Procedural Mesh generator
- Cross compiling (Linux + Windows)
-
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3D OpenGL Rendering Engine written in C/C++ (for Pixel / Fragment shader loading, scene / model loading and arbitrary fiddles)
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