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Update Revenants Tables (WIP) #371

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79 changes: 47 additions & 32 deletions src/simulation/monsters/low/n-s/RevenantCyclops.ts
Original file line number Diff line number Diff line change
Expand Up @@ -2,44 +2,59 @@ import LootTable from "../../../../structures/LootTable";
import SimpleMonster from "../../../../structures/SimpleMonster";
import { makeRevTable } from "../../../../util";

export const RevenantCyclopsTable = new LootTable()
.every("Revenant ether", [1, 10])
const SecondaryTable = new LootTable()
.add("Blighted entangle sack", [1, 10], 11900)
.add("Blighted manta ray", [1, 2], 8930)
.add("Blighted anglerfish", [1, 2], 8930)
.add("Blighted ancient ice sack", [1, 10], 5950)
.add("Blighted teleport spell sack", [1, 10], 5950)
.add("Blighted vengeance sack", [1, 10], 5950)
.add("Blighted karambwan", [1, 2], 5950)
.add("Blighted super restore(4)", 1, 2980)
.add("Revenant cave teleport", 1, 2980);

const RevenantCyclopsPreTable = new LootTable()
.every("Revenant ether", [2, 20])

/* Weapons and armour */
.add("Bracelet of ethereum (uncharged)", 1, 15)
.add("Battlestaff", 3, 5)
.add("Rune full helm", 1, 2)
.add("Rune platebody", 1, 2)
.add("Rune platelegs", 1, 2)
.add("Rune kiteshield", 1, 2)
.add("Rune warhammer", 1, 2)
.add("Dragon platelegs", 1, 1)
.add("Dragon plateskirt", 1, 1)
.add("Dragon dagger", 1, 1)
.add("Dragon longsword", 1, 1)
.oneIn(751, "Dragon med helm")
.add("Bracelet of ethereum (uncharged)", 1, 7080)
.add("Battlestaff", 4, 2360)
.add("Rune full helm", 2, 944)
.add("Rune platebody", 2, 944)
.add("Rune platelegs", 2, 944)
.add("Rune kiteshield", 2, 944)
.add("Rune warhammer", 2, 944)
.add("Dragon dagger", 2, 472)
.add("Dragon longsword", 2, 472)
.add("Dragon platelegs", [1, 2], 236)
.add("Dragon plateskirt", [1, 2], 236)

/* Resources */
.add("Coal", [50, 100], 6)
.add("Adamantite bar", [8, 12], 6)
.add("Runite ore", [3, 6], 6)
.add("Runite bar", [3, 5], 6)
.add("Black dragonhide", [10, 15], 6)
.add("Mahogany plank", [15, 25], 5)
.add("Manta ray", [30, 50], 3)
.add("Yew logs", [60, 100], 3)
.add("Magic logs", [15, 25], 2)
.add("Uncut dragonstone", [5, 7], 1)
.add("Coal", [30, 60], 2830)
.add("Adamantite bar", [4, 6], 2830)
.add("Blighted manta ray", [10, 15], 1890)
.add("Runite ore", [2, 4], 1890)
.add("Black dragonhide", 4, 1890)
.add("Yew logs", [20, 40], 1890)
.add("Blighted super restore(4)", [1, 3], 1420)
.add("Runite bar", [2, 3], 1420)
.add("Mahogany plank", [8, 16], 1420)
.add("Magic logs", [8, 16], 944)
.add("Uncut dragonstone", [2, 5], 472)

/* Other */
.add("Coins", [1, 226], 120)
.add("Revenant cave teleport", 1, 7)
.add("Super restore(4)", [3, 5], 4)
.add("Dragonstone bolt tips", [40, 70], 4)
.add("Onyx bolt tips", [5, 10], 4)
.add("Law rune", [80, 120], 3)
.add("Death rune", [60, 100], 3)
.add("Blood rune", [60, 100], 3);
.add("Coins", [1, 226], 52900)
.add("Revenant cave teleport", [1, 5], 2360)
.add("Law rune", [20, 45], 2360)
.add("Death rune", [30, 60], 2360)
.add("Blood rune", [50, 100], 2360)
.add("Dragonstone bolt tips", [20, 40], 1420)
.add("Onyx bolt tips", [3, 6], 1420);

const RevenantCyclopsTable = new LootTable()
.every(RevenantCyclopsPreTable)
.add(SecondaryTable, 1, 5952)
.add(new LootTable(), 1, 4048);

export default new SimpleMonster({
id: 7934,
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79 changes: 47 additions & 32 deletions src/simulation/monsters/low/n-s/RevenantDarkBeast.ts
Original file line number Diff line number Diff line change
Expand Up @@ -2,44 +2,59 @@ import LootTable from "../../../../structures/LootTable";
import SimpleMonster from "../../../../structures/SimpleMonster";
import { makeRevTable } from "../../../../util";

export const RevenantDarkBeastTable = new LootTable()
.every("Revenant ether", [1, 11])
const SecondaryTable = new LootTable()
.add("Blighted entangle sack", [1, 10], 15400)
.add("Blighted manta ray", [1, 2], 11500)
.add("Blighted anglerfish", [1, 2], 11500)
.add("Blighted ancient ice sack", [1, 10], 7690)
.add("Blighted teleport spell sack", [1, 10], 7690)
.add("Blighted vengeance sack", [1, 10], 7690)
.add("Blighted karambwan", [1, 2], 7690)
.add("Blighted super restore(4)", 1, 3850)
.add("Revenant cave teleport", 1, 3850);

const RevenantDarkBeastPreTable = new LootTable()
.every("Revenant ether", [2, 22])

/* Weapons and armour */
.add("Bracelet of ethereum (uncharged)", 1, 15)
.add("Battlestaff", 3, 5)
.add("Rune full helm", 1, 2)
.add("Rune platebody", 1, 2)
.add("Rune platelegs", 1, 2)
.add("Rune kiteshield", 1, 2)
.add("Rune warhammer", 1, 2)
.add("Dragon platelegs", 1, 1)
.add("Dragon plateskirt", 1, 1)
.add("Dragon dagger", 1, 1)
.add("Dragon longsword", 1, 1)
.oneIn(677, "Dragon med helm")
.add("Bracelet of ethereum (uncharged)", 1, 12100)
.add("Battlestaff", 4, 4040)
.add("Rune full helm", 2, 1620)
.add("Rune platebody", 2, 1620)
.add("Rune platelegs", 2, 1620)
.add("Rune kiteshield", 2, 1620)
.add("Rune warhammer", 2, 1620)
.add("Dragon dagger", 2, 808)
.add("Dragon longsword", 2, 808)
.add("Dragon platelegs", [1, 2], 404)
.add("Dragon plateskirt", [1, 2], 404)

/* Resources */
.add("Coal", [50, 100], 6)
.add("Adamantite bar", [8, 12], 6)
.add("Runite ore", [3, 6], 6)
.add("Runite bar", [3, 5], 6)
.add("Black dragonhide", [10, 15], 6)
.add("Mahogany plank", [15, 25], 5)
.add("Manta ray", [30, 50], 3)
.add("Yew logs", [60, 100], 3)
.add("Magic logs", [15, 25], 2)
.add("Uncut dragonstone", [5, 7], 1)
.add("Coal", [30, 60], 4850)
.add("Adamantite bar", [4, 6], 4850)
.add("Blighted manta ray", [10, 15], 3230)
.add("Runite ore", [2, 4], 3230)
.add("Black dragonhide", 4, 3230)
.add("Yew logs", [20, 40], 3230)
.add("Blighted super restore(4)", [1, 3], 2420)
.add("Runite bar", [2, 3], 2420)
.add("Mahogany plank", [8, 16], 2420)
.add("Magic logs", [8, 16], 1620)
.add("Uncut dragonstone", [2, 5], 808)

/* Other */
.add("Coins", [1, 251], 26)
.add("Revenant cave teleport", 1, 7)
.add("Super restore(4)", [3, 5], 4)
.add("Dragonstone bolt tips", [40, 70], 4)
.add("Onyx bolt tips", [5, 10], 4)
.add("Law rune", [80, 120], 3)
.add("Death rune", [60, 100], 3)
.add("Blood rune", [60, 100], 3);
.add("Coins", [1, 251], 19500)
.add("Revenant cave teleport", [1, 5], 4040)
.add("Law rune", [20, 45], 4040)
.add("Death rune", [30, 60], 4040)
.add("Blood rune", [50, 100], 4040)
.add("Dragonstone bolt tips", [20, 40], 2420)
.add("Onyx bolt tips", [3, 6], 2420);

const RevenantDarkBeastTable = new LootTable()
.every(RevenantDarkBeastPreTable)
.add(SecondaryTable, 1, 7686)
.add(new LootTable(), 1, 2314);

export default new SimpleMonster({
id: 7938,
Expand Down
79 changes: 47 additions & 32 deletions src/simulation/monsters/low/n-s/RevenantDemon.ts
Original file line number Diff line number Diff line change
Expand Up @@ -2,44 +2,59 @@ import LootTable from "../../../../structures/LootTable";
import SimpleMonster from "../../../../structures/SimpleMonster";
import { makeRevTable } from "../../../../util";

export const RevenantDemonTable = new LootTable()
.every("Revenant ether", [1, 10])
const SecondaryTable = new LootTable()
.add("Blighted entangle sack", [1, 10], 13200)
.add("Blighted manta ray", [1, 2], 9870)
.add("Blighted anglerfish", [1, 2], 9870)
.add("Blighted ancient ice sack", [1, 10], 6580)
.add("Blighted teleport spell sack", [1, 10], 6580)
.add("Blighted vengeance sack", [1, 10], 6580)
.add("Blighted karambwan", [1, 2], 6580)
.add("Blighted super restore(4)", 1, 3290)
.add("Revenant cave teleport", 1, 3290);

const RevenantDemonPreTable = new LootTable()
.every("Revenant ether", [2, 20])

/* Weapons and armour */
.add("Bracelet of ethereum (uncharged)", 1, 15)
.add("Battlestaff", 3, 5)
.add("Rune full helm", 1, 2)
.add("Rune platebody", 1, 2)
.add("Rune platelegs", 1, 2)
.add("Rune kiteshield", 1, 2)
.add("Rune warhammer", 1, 2)
.add("Dragon platelegs", 1, 1)
.add("Dragon plateskirt", 1, 1)
.add("Dragon dagger", 1, 1)
.add("Dragon longsword", 1, 1)
.oneIn(751, "Dragon med helm")
.add("Bracelet of ethereum (uncharged)", 1, 8570)
.add("Battlestaff", 4, 2860)
.add("Rune full helm", 2, 1140)
.add("Rune platebody", 2, 1140)
.add("Rune platelegs", 2, 1140)
.add("Rune kiteshield", 2, 1140)
.add("Rune warhammer", 2, 1140)
.add("Dragon dagger", 2, 571)
.add("Dragon longsword", 2, 571)
.add("Dragon platelegs", [1, 2], 286)
.add("Dragon plateskirt", [1, 2], 286)

/* Resources */
.add("Coal", [50, 100], 6)
.add("Adamantite bar", [8, 12], 6)
.add("Runite ore", [3, 6], 6)
.add("Runite bar", [3, 5], 6)
.add("Black dragonhide", [10, 15], 6)
.add("Mahogany plank", [15, 25], 5)
.add("Manta ray", [30, 50], 3)
.add("Yew logs", [60, 100], 3)
.add("Magic logs", [15, 25], 2)
.add("Uncut dragonstone", [5, 7], 1)
.add("Coal", [30, 60], 3430)
.add("Adamantite bar", [4, 6], 3430)
.add("Blighted manta ray", [10, 15], 2290)
.add("Runite ore", [2, 4], 2290)
.add("Black dragonhide", 4, 2290)
.add("Yew logs", [20, 40], 2290)
.add("Blighted super restore(4)", [1, 3], 1710)
.add("Runite bar", [2, 3], 1710)
.add("Mahogany plank", [8, 16], 1710)
.add("Magic logs", [8, 16], 1140)
.add("Uncut dragonstone", [2, 5], 571)

/* Other */
.add("Coins", [1, 226], 81)
.add("Revenant cave teleport", 1, 7)
.add("Super restore(4)", [3, 5], 4)
.add("Dragonstone bolt tips", [40, 70], 4)
.add("Onyx bolt tips", [5, 10], 4)
.add("Law rune", [80, 120], 3)
.add("Death rune", [60, 100], 3)
.add("Blood rune", [60, 100], 3);
.add("Coins", [1, 251], 43100)
.add("Revenant cave teleport", [1, 5], 2860)
.add("Law rune", [20, 45], 2860)
.add("Death rune", [30, 60], 2860)
.add("Blood rune", [50, 100], 2860)
.add("Dragonstone bolt tips", [20, 40], 1710)
.add("Onyx bolt tips", [3, 6], 1710);

const RevenantDemonTable = new LootTable()
.every(RevenantDemonPreTable)
.add(SecondaryTable, 1, 6584)
.add(new LootTable(), 1, 3416);

export default new SimpleMonster({
id: 7936,
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77 changes: 46 additions & 31 deletions src/simulation/monsters/low/n-s/RevenantDragon.ts
Original file line number Diff line number Diff line change
Expand Up @@ -2,43 +2,58 @@ import LootTable from "../../../../structures/LootTable";
import SimpleMonster from "../../../../structures/SimpleMonster";
import { makeRevTable } from "../../../../util";

export const RevenantDragonTable = new LootTable()
.every("Revenant ether", [1, 12])
const SecondayTable = new LootTable()
.add("Blighted entangle sack", [1, 10], 17400)
.add("Blighted manta ray", [1, 2], 13000)
.add("Blighted anglerfish", [1, 2], 13000)
.add("Blighted ancient ice sack", [1, 10], 8700)
.add("Blighted teleport spell sack", [1, 10], 8700)
.add("Blighted vengeance sack", [1, 10], 8700)
.add("Blighted karambwan", [1, 2], 8700)
.add("Blighted super restore(4)", 1, 4350)
.add("Revenant cave teleport", 1, 4350);

const RevenantDragonPreTable = new LootTable()
.every("Revenant ether", [2, 24])

/* Weapons and armour */
.add("Bracelet of ethereum (uncharged)", 1, 15)
.add("Battlestaff", 3, 5)
.add("Rune full helm", 1, 2)
.add("Rune platebody", 1, 2)
.add("Rune platelegs", 1, 2)
.add("Rune kiteshield", 1, 2)
.add("Rune warhammer", 1, 2)
.add("Dragon platelegs", 1, 1)
.add("Dragon plateskirt", 1, 1)
.add("Dragon dagger", 1, 1)
.add("Dragon longsword", 1, 1)
.oneIn(615, "Dragon med helm")
.add("Bracelet of ethereum (uncharged)", 1, 15100)
.add("Battlestaff", 4, 5030)
.add("Rune full helm", 2, 2010)
.add("Rune platebody", 2, 2010)
.add("Rune platelegs", 2, 2010)
.add("Rune kiteshield", 2, 2010)
.add("Rune warhammer", 2, 2010)
.add("Dragon dagger", 2, 1010)
.add("Dragon longsword", 2, 1010)
.add("Dragon platelegs", [1, 2], 503)
.add("Dragon plateskirt", [1, 2], 503)

/* Resources */
.add("Coal", [50, 100], 6)
.add("Adamantite bar", [8, 12], 6)
.add("Runite ore", [3, 6], 6)
.add("Runite bar", [3, 5], 6)
.add("Black dragonhide", [10, 15], 6)
.add("Mahogany plank", [15, 25], 5)
.add("Manta ray", [30, 50], 3)
.add("Yew logs", [60, 100], 3)
.add("Magic logs", [15, 25], 2)
.add("Uncut dragonstone", [5, 7], 1)
.add("Coal", [30, 60], 6030)
.add("Adamantite bar", [4, 6], 6030)
.add("Blighted manta ray", [10, 15], 4020)
.add("Runite ore", [2, 4], 4020)
.add("Black dragonhide", 4, 4020)
.add("Yew logs", [20, 40], 4020)
.add("Blighted super restore(4)", [1, 3], 3010)
.add("Runite bar", [2, 3], 3010)
.add("Mahogany plank", [8, 16], 3010)
.add("Magic logs", [8, 16], 2010)
.add("Uncut dragonstone", [2, 5], 1010)

/* Other */
.add("Revenant cave teleport", 1, 7)
.add("Super restore(4)", [3, 5], 4)
.add("Dragonstone bolt tips", [40, 70], 4)
.add("Onyx bolt tips", [5, 10], 4)
.add("Law rune", [80, 120], 3)
.add("Death rune", [60, 100], 3)
.add("Blood rune", [60, 100], 3);
.add("Revenant cave teleport", [1, 5], 5030)
.add("Law rune", [20, 45], 5030)
.add("Death rune", [30, 60], 5030)
.add("Blood rune", [50, 100], 5030)
.add("Dragonstone bolt tips", [20, 40], 3010)
.add("Onyx bolt tips", [3, 6], 3010);

const RevenantDragonTable = new LootTable()
.every(RevenantDragonPreTable)
.add(SecondayTable, 1, 869)
.add(new LootTable(), 1, 131);

export default new SimpleMonster({
id: 7940,
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