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import LootTable from "../../structures/LootTable"; | ||
import SimpleOpenable from "../../structures/SimpleOpenable"; | ||
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const SackLogTable = new LootTable() | ||
.add("Maple logs", 4) | ||
.add("Yew logs", 4) | ||
.add("Teak logs", 4) | ||
.add("Mahogany logs", 4) | ||
.add("Magic logs", 4); | ||
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const SackHerbTable = new LootTable() | ||
.add("Grimy harralander", 4) | ||
.add("Grimy irit leaf", 4) | ||
.add("Grimy avantoe", 4) | ||
.add("Grimy ranarr weed", 4) | ||
.add("Grimy cadantine", 4) | ||
.add("Grimy kwuarm", 4) | ||
.add("Grimy lantadyme", 4); | ||
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const BasicSackTable = new LootTable() | ||
.add("Quetzal feed", 1) | ||
.add("Coins", [750, 1_250]) | ||
.add("Hunter spear tips", [15, 30]) | ||
.add("Blessed bone shards", [100, 200]) | ||
.add("Raw kyatt", 2) | ||
.add("Raw pyre fox", 3) | ||
.add(SackLogTable); | ||
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const BSackTable = new LootTable().every(BasicSackTable, 5); | ||
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const AdeptSackTable = new LootTable() | ||
.add("Quetzal feed", 1) | ||
.add("Coins", [750, 1_250]) | ||
.add("Hunter spear tips", [15, 30]) | ||
.add("Blessed bone shards", [100, 200]) | ||
.add("Raw kyatt", 2) | ||
.add("Raw pyre fox", 3) | ||
.add(5_075, 1) | ||
.add(5_075, [2, 3]) | ||
.add("Raw sunlight antelope", 2) | ||
.add("Sun-kissed bones", 2) | ||
.add(SackLogTable) | ||
.add(SackHerbTable); | ||
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const ASackTable = new LootTable().every(AdeptSackTable, 7); | ||
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const ExpertSackTable = new LootTable() | ||
.add("Quetzal feed", 1) | ||
.add("Coins", [750, 1_250]) | ||
.add("Coins", [2_500, 3_500]) | ||
.add("Hunter spear tips", [15, 30]) | ||
.add("Blessed bone shards", [100, 200]) | ||
.add("Raw kyatt", 2) | ||
.add("Raw pyre fox", 3) | ||
.add(5_075, 1) | ||
.add(5_075, [2, 3]) | ||
.add("Raw sunlight antelope", 2) | ||
.add("Raw moonlight antelope", 2) | ||
.add("Sun-kissed bones", 2) | ||
.add("Sun-kissed bones", 3) | ||
.add(SackLogTable) | ||
.add(SackHerbTable); | ||
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const ESackTable = new LootTable().every(ExpertSackTable, 9); | ||
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const MasterSackTable = new LootTable() | ||
.add("Quetzal feed", 1) | ||
.add("Coins", [750, 1_250]) | ||
.add("Coins", [2_500, 3_500]) | ||
.add("Hunter spear tips", [15, 30]) | ||
.add("Blessed bone shards", [100, 200]) | ||
.add("Raw kyatt", 2) | ||
.add("Raw pyre fox", 3) | ||
.add(5_075, 1) | ||
.add(5_075, [2, 3]) | ||
.add("Raw sunlight antelope", 2) | ||
.add("Raw moonlight antelope", 2) | ||
.add("Sun-kissed bones", 2) | ||
.add("Sun-kissed bones", 3) | ||
.add(SackLogTable) | ||
.add(SackHerbTable); | ||
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const MSackTable = new LootTable().every(MasterSackTable, 11); | ||
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export const BasicSack = new SimpleOpenable({ | ||
id: 29_242, | ||
name: "Hunters' loot sack (basic)", | ||
aliases: ["basic hunter sack", "hunter's loot sack (basic)", "hunters loot sack (basic)"], | ||
table: BSackTable, | ||
}); | ||
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export const AdeptSack = new SimpleOpenable({ | ||
id: 29_244, | ||
name: "Hunters' loot sack (adept)", | ||
aliases: ["adept hunter sack", "hunter's loot sack (adept)", "hunters loot sack (adept)"], | ||
table: ASackTable, | ||
}); | ||
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export const ExpertSack = new SimpleOpenable({ | ||
id: 29_246, | ||
name: "Hunters' loot sack (expert)", | ||
aliases: ["expert hunter sack", "hunter's loot sack (expert)", "hunters loot sack (expert)"], | ||
table: ESackTable, | ||
}); | ||
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export const MasterSack = new SimpleOpenable({ | ||
id: 29_248, | ||
name: "Hunters' loot sack (master)", | ||
aliases: ["master hunter sack", "hunter's loot sack (master)", "hunters loot sack (master)"], | ||
table: MSackTable, | ||
}); |
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