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Added support for normal and corrupted gauntlet in kill simulator #3421

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23 changes: 23 additions & 0 deletions src/lib/workers/kill.worker.ts
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
import { Bank, Misc, Monsters } from 'oldschooljs';
import { addBanks } from 'oldschooljs/dist/util/bank';

import { gauntlet } from '../simulation/gauntlet';
import { KillWorkerArgs } from '.';

export function cleanString(str: string) {
Expand Down Expand Up @@ -39,6 +40,28 @@ export default ({ quantity, bossName, limit, catacombs, onTask }: KillWorkerArgs
}
return new Bank(bank);
}

if (['gauntlet', 'the gauntlet'].some(alias => stringMatches(alias, bossName))) {
let bank = new Bank();
if (quantity > 2_000) {
return 'I can only do a maximum of 2k gauntlet kills at a time!';
}
for (let i = 0; i < quantity; i++) {
bank.add(gauntlet({ died: false, type: 'normal' }));
}
return bank;
}

if (['corrupted gauntlet', 'cgaunt', 'cg'].some(alias => stringMatches(alias, bossName))) {
let bank = new Bank();
if (quantity > 2_000) {
return 'I can only do a maximum of 2k corrupted gauntlet kills at a time!';
}
for (let i = 0; i < quantity; i++) {
bank.add(gauntlet({ died: false, type: 'corrupted' }));
}
return bank;
}

return "I don't have that monster!";
};