Skip to content

Releases: nukeykt/NBlood

r14186

31 Dec 11:06
Compare
Choose a tag to compare
Blood: Don't override sprite palette for floorpal 0 sectors

r14185

30 Dec 07:26
Compare
Choose a tag to compare
Blood: Use original logic for applying sprite sector pal

r14184

27 Dec 07:51
Compare
Choose a tag to compare
Try random things so the GitHub release workflow will show a commits …

r14170

22 Dec 08:06
a73b8a7
Compare
Choose a tag to compare
Merge pull request #881 from tmyqlfpir/fix-save

Blood: Save gSongId/gSkyCount variables and use constants for map decrypting

r14165

22 Dec 00:46
1db6af1
Compare
Choose a tag to compare
Merge pull request #880 from tmyqlfpir/fix-sync-array

Blood: Fix out of bounds array check for CalcNonSpriteChecksum()

r14163

21 Dec 20:32
Compare
Choose a tag to compare
Blood: Drop hand enemy after killing player for multiplayer

r14162

21 Dec 01:19
70978b1
Compare
Choose a tag to compare
Merge pull request #871 from DanielGibson/wlb-changes-rb

Several improvements related to Blood: What Lies Beneath

r14154

18 Dec 07:23
Compare
Choose a tag to compare
Blood: Add option to toggle voxels

r14152

18 Dec 07:00
Compare
Choose a tag to compare
Blood: Correct hearing velocity when transitioning through ror

r14147

18 Dec 06:40
Compare
Choose a tag to compare
Blood: Fix interpolated sprite pos for ror transitions