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Add dark mode & perspective to Board.Draw() #149

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45 changes: 44 additions & 1 deletion board.go
Original file line number Diff line number Diff line change
Expand Up @@ -108,6 +108,22 @@ func (b *Board) Transpose() *Board {

// Draw returns visual representation of the board useful for debugging.
func (b *Board) Draw() string {
return b.drawForWhite(false)
}

// Draw2 returns visual representation of the board useful for debugging.
// It is similar to Draw() except allows the caller to specify perspective
// and dark mode options
func (b *Board) Draw2(perspective Color, darkMode bool) string {
if perspective == Black {
return b.drawForBlack(darkMode)
} // else

return b.drawForWhite(darkMode)
}

// drawForWhite returns visual representation of the board from white's perspective
func (b *Board) drawForWhite(darkMode bool) string {
s := "\n A B C D E F G H\n"
for r := 7; r >= 0; r-- {
s += Rank(r).String()
Expand All @@ -116,7 +132,34 @@ func (b *Board) Draw() string {
if p == NoPiece {
s += "-"
} else {
s += p.String()
if darkMode {
s += p.DarkString()
} else {
s += p.String()
}
}
s += " "
}
s += "\n"
}
return s
}

// drawForBlack returns visual representation of the board from black's perspective
func (b *Board) drawForBlack(darkMode bool) string {
s := "\n H G F E D C B A\n"
for r := 0; r <= 7; r++ {
s += Rank(r).String()
for f := numOfSquaresInRow - 1; f >= 0; f-- {
p := b.Piece(NewSquare(File(f), Rank(r)))
if p == NoPiece {
s += "-"
} else {
if darkMode {
s += p.DarkString()
} else {
s += p.String()
}
}
s += " "
}
Expand Down
7 changes: 6 additions & 1 deletion piece.go
Original file line number Diff line number Diff line change
Expand Up @@ -174,8 +174,13 @@ func (p Piece) String() string {
return pieceUnicodes[int(p)]
}

func (p Piece) DarkString() string {
return pieceDarkUnicodes[int(p)]
}

var (
pieceUnicodes = []string{" ", "♔", "♕", "♖", "♗", "♘", "♙", "♚", "♛", "♜", "♝", "♞", "♟"}
pieceUnicodes = []string{" ", "♔", "♕", "♖", "♗", "♘", "♙", "♚", "♛", "♜", "♝", "♞", "♟"}
pieceDarkUnicodes = []string{" ", "♚", "♛", "♜", "♝", "♞", "♟", "♔", "♕", "♖", "♗", "♘", "♙"}
)

func (p Piece) getFENChar() string {
Expand Down
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