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Use yyyy-mm-dd in changelog.md
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notgiven688 committed Nov 27, 2024
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# Changelog

### Jitter 2.4.8 (11-27-2024)
### Jitter 2.4.8 (2024-11-27)

- Add option to build in double precision mode.
- Made `Constraint` constructor public to allow for custom constraints.

### Jitter 2.4.7 (11-18-2024)
### Jitter 2.4.7 (2024-11-18)

- **Breaking Change:** Dropped .NET6 support, added .NET9.
- SIMD for contacts.
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- Improved auxiliary contact points.
- Minor API changes.

### Jitter 2.4.6 (10-28-2024)
### Jitter 2.4.6 (2024-10-28)

- **Breaking Change:** Jitter world is now constructed using World.Capacity.
- **Breaking Change:** World.RayCast moved to World.DynamicTree.RayCast.
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- Several smaller improvements in the API.


### Jitter 2.4.5 (10-07-2024)
### Jitter 2.4.5 (2024-10-07)

- Added new methods to NarrowPhase: Distance and Overlap.
- **Breaking Change:** Renamed NarrowPhase.SweepTest to NarrowPhase.Sweep.
- **Breaking Change:** Renamed NarrowPhase.GJKEPA to NarrowPhase.Collision.
- Made PointTest, Raycast and SweepTest to use new SimplexSolver and SimplexSolverAB implementations.
- Fixed normal in GJKEPA for separating case.

### Jitter 2.4.4 (09-14-2024)
### Jitter 2.4.4 (2024-09-14)

- Implemented fixes and workarounds for using Jitter with a debugger attached.

### Jitter 2.4.3 (08-31-2024)
### Jitter 2.4.3 (2024-08-31)

- Correct corner case beeing wrong in MPR collision detection due to typo (bug fix).
- FatTriangleShape level did not properly take transformations into account (bug fix).

### Jitter 2.4.2 (08-26-2024)
### Jitter 2.4.2 (2024-08-26)

- Added FatTriangleShape to give triangles thickness which can be useful for static triangle meshes.
- Removal from potential pairs in DynamicTree ignores filters from now on (bug fix).
- Use sweep tests for speculative contacts, vastly improving simulation quality in this scenario.
- **Breaking Change:** Redefinition of NarrowPhase.SweepTest results.
- Improved TriangleEdgeCollisionFilter.

### Jitter 2.4.1 (08-21-2024)
### Jitter 2.4.1 (2024-08-21)

- Improved TriangleEdgeCollisionFilter.
- Implemented analytical box and sphere ray casting.
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- Added enumerator to PairHashSet.
- Changed ShapeHelper.MakeHull to take a generic of type ICollection.

### Jitter 2.4.0 (08-10-2024)
### Jitter 2.4.0 (2024-08-10)

- Improved TrimPotentialPairs logic.
- Optimized quaternion vector transformation.
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- Improved exceptions.
- Added ReferenceFrameAttribute.

### Jitter 2.3.1 (06-02-2024)
### Jitter 2.3.1 (2024-06-02)

- ReadOnly wrappers (ReadOnlyList, ReadOnlyHashset) are now structs.
- Shapes with very small dimensions might have close to zero or zero mass/inertia. Creating rigid bodies from them now throws an exception (use body.AddShape(shape, setMassInertia: false) to not use the shape's mass properties).
- Added BeginCollide and EndCollide events per body.

### Jitter 2.3.0 (05-20-2024)
### Jitter 2.3.0 (2024-05-20)

- Added RigidBody.RemoveShape overload to remove multiple shapes at once.
- Marked Rigid.ClearShapes deprecated.
- **Breaking Change:** Use JQuaternion for orientations. Sorry for the API break.

### Jitter 2.2.1 (04-29-2024)
### Jitter 2.2.1 (2024-04-29)

- Add optional activate parameter to world.AddShape.
- Add NarrowPhase.SweepTest.
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- Handle zero time steps. Throw ArgumentException for negative time steps.
- Add joint base class to joint classes.

### Jitter 2.2.0 (01-02-2024)
### Jitter 2.2.0 (2024-01-02)

- **Breaking Change:** Renamed `Raycast` to `RayCast`.
- `world.Remove(world.NullBody)` does now remove all shapes, constraints and contacts associated with NullBody.
- `world.AddShape(shape)` respects the activation state of the associated rigid body. Most notable: performance improvement when directly adding `TriangleShape`s to world.NullBody for static geometry.
- Performance improvements for ConvexHullShape.
- Improved termination condition in GJKEPA collision detection.

### Jitter 2.1.1 (12-17-2023)
### Jitter 2.1.1 (2023-12-17)

- Fixed O(n^2) problem in `TriangleMesh` due to hash collisions.
- `WorldBoundingBox` of `Shape` is now updated even if no `RigidBody` is attached.

### Jitter 2.1.0 (12-10-2023)
### Jitter 2.1.0 (2023-12-10)

- Added debug drawing for rigid bodies (`RigidBody.DebugDraw`).
- Fixed a bug in `CalculateMassInertia` within `TransformedShape.cs`.
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- An exception is now thrown when a body's mass is set to zero.
- Fixed a bug in the friction handling in `Contact.cs`.

### Jitter 2.0.1 (10-28-2023)
### Jitter 2.0.1 (2023-10-28)

- Fixed a bug in contact initialization which affected soft body physics.

### Jitter 2.0.0 (10-22-2023)
### Jitter 2.0.0 (2023-10-22)

Initial stable Release.

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