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rccargo

RC-Car Simulator

  • ODE physics
  • 1/10 scale RC-Car
  • Multiplayer support(now:websocket -> future:WebRTC-base)
  • Gamepad or Mouse or Touch Input

DEMO: https://rccargo.arukascloud.io

Build and Run

OS-X

brew install ode --with-shared --with-double-precision
go get -u github.com/ianremmler/ode
go get -u github.com/nobonobo/rccargo
cd $GOPATH/src/github.com/nobonobo/rccargo; rcccargo

Linux

  • ode install (./configure --with-shared --with-double-precision --with-libccd)
go get -u github.com/ianremmler/ode
go get -u github.com/nobonobo/rccargo
cd $GOPATH/src/github.com/nobonobo/rccargo; rcccargo

Open Browser

open http://localhost:8080/

Frontend

  • gopherjs base
  • three.js

Backend

  • go websocket and static-files server
  • world simulation by ode

Open Dynamics Engine

Site: http://www.ode.org

go-wrapper: https://github.com/ianremmler/ode

document: https://godoc.org/github.com/ianremmler/ode

Concept

  • scale 1/10 only.
  • one type chassis 4wd+RS540 only.
  • no gimmick.
  • no customize.
  • player camera human-eye only.
  • reply camera few pos variety.
  • free-run style.
  • ghost of fastest-lap.
  • physics-sim-server
  • webgl-renderer+player-input

coordinate system

GL: right-hand

  • X: left(-)-right(+)
  • Y: front(+)-back(-)
  • Z: up(+)-down(-)

world params

world parameters: - ERP = 0.8 - CFM = 1.0e-5 - gravity = -9.8m/s2(Z)

ode compositions

  • World(motion-space)

    • Body
      • Mass
      • Data
  • Space(collision space)

    • Geom
      • Data

join and update sequence

  1. open brouwser assets/index.html
  2. ws connect to host/ws
  3. new vehicle add to world
  4. jsonrpc call "World.Update"
  5. World render by WebGL
  6. repeat to 4.

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