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A set of small but hugely important bugfixes.
Previous code was erroneous and created multiple instances of derived objects in the mesh which lead to modifier instability and crashes with imported models.
New code checks to see if there already is an initialized instance of derived object on the mesh and correctly links modifiers.
For more information and detailed graph of how 3dsmax mesh pipeline should be sorted refer to docs here: http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-SDK-Programmer-Guide/index.html?url=files/GUID-A47BAC47-34AB-49BE-A8CF-1BB9162F0041.htm,topicNumber=d30e21806