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Solves bevyengine#5069. `AssetChanged<T>` is just a thin wrapper around the `&Handle<T>` query, with additional logic to check in `Assets<T>` if the corresponding `HandleId` was changed between the last and current runs of the system. This adds some overhead in the `asset_event_system` for keeping track of when which handle got updated. Otherwise, the overhead is constrained to the `AssetChanged` query, which is ripe for optimizations. NOTE: We chose to update the `change_ticks` hash map during asset event propagation rather than when accessing the asset, because we need access somehow to the current `change_tick`. Updating the tick hash map during modification would require passing the `change_tick` to all methods of `Assets` that accepts a `&mut self`. Which would be a huge ergonomic loss. As a result, the asset change expressed by `AssetChanged` is only effective after `asset_event_system` ran. This is in line with how `AssetEvents` currently works, but might cause a 1 frame lag for asset change detection. A potential future update could implement some sort of specialization so that when `Assets` is accessed through a `ResMut`, the called methods are called with the `ResMut`'s change_tick. But with current rust, this is either impossible or causing huge ergonomic loss on the `Assets` API.
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//! Filter query to limit iteration over [`Handle`]s which content was updated recently. | ||
use std::marker::PhantomData; | ||
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use bevy_ecs::{ | ||
archetype::{Archetype, ArchetypeComponentId}, | ||
change_detection::MAX_CHANGE_AGE, | ||
component::ComponentId, | ||
prelude::World, | ||
query::{ | ||
Access, ComponentIdState, Fetch, FetchState, FilteredAccess, QueryItem, ReadFetch, | ||
ReadOnlyWorldQuery, WorldQuery, WorldQueryGats, | ||
}, | ||
storage::{Table, Tables}, | ||
}; | ||
use bevy_utils::HashMap; | ||
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use crate::{Asset, Assets, Handle, HandleId}; | ||
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struct AssetChangeCheck<'w> { | ||
handle_change_map: Option<&'w HashMap<HandleId, u32>>, | ||
prev_system_tick: u32, | ||
current_tick: u32, | ||
} | ||
impl<'w> AssetChangeCheck<'w> { | ||
fn new<T: Asset>(assets: Option<&'w Assets<T>>, last_change: u32, current: u32) -> Self { | ||
let handle_change_map = assets.map(|a| &a.change_ticks); | ||
Self { | ||
handle_change_map, | ||
prev_system_tick: last_change, | ||
current_tick: current, | ||
} | ||
} | ||
fn ticks_since(&self, event_tick: u32) -> u32 { | ||
self.current_tick | ||
.wrapping_sub(event_tick) | ||
.min(MAX_CHANGE_AGE) | ||
} | ||
// TODO: some sort of caching? Each check has two levels of indirection, | ||
// which is not optimal. | ||
fn has_changed<T: Asset>(&self, handle: &Handle<T>) -> bool { | ||
let is_changed = || { | ||
let map = self.handle_change_map?; | ||
let handle_change_tick = *map.get(&handle.id)?; | ||
// This replicates the logic used in `ComponentTicks::is_changed` | ||
let ticks_since_change = self.ticks_since(handle_change_tick); | ||
let ticks_since_system = self.ticks_since(self.prev_system_tick); | ||
Some(ticks_since_system >= ticks_since_change) | ||
}; | ||
is_changed().unwrap_or(true) | ||
} | ||
} | ||
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/// Query filter to get all entities which `Handle<T>` component underlying asset changed. | ||
pub struct AssetChanged<T>(PhantomData<T>); | ||
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/// Fetch for [`AssetChanged`] | ||
#[doc(hidden)] | ||
pub struct AssetChangedFetch<'w, T: Asset> { | ||
inner: ReadFetch<'w, Handle<T>>, | ||
check: AssetChangeCheck<'w>, | ||
} | ||
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/// State for [`AssetChanged`] | ||
pub struct AssetChangedState<T: Asset> { | ||
inner: ComponentIdState<Handle<T>>, | ||
} | ||
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// SAFETY: `ROQueryFetch<Self>` is the same as `QueryFetch<Self>` | ||
unsafe impl<T: Asset> WorldQuery for AssetChanged<T> { | ||
type ReadOnly = Self; | ||
type State = AssetChangedState<T>; | ||
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fn shrink<'wlong: 'wshort, 'wshort>(item: QueryItem<'wlong, Self>) -> QueryItem<'wshort, Self> { | ||
item | ||
} | ||
} | ||
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impl<T: Asset> FetchState for AssetChangedState<T> { | ||
fn init(world: &mut World) -> Self { | ||
Self { | ||
inner: ComponentIdState::init(world), | ||
} | ||
} | ||
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fn matches_component_set(&self, set_contains_id: &impl Fn(ComponentId) -> bool) -> bool { | ||
self.inner.matches_component_set(set_contains_id) | ||
} | ||
} | ||
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impl<'w, T: Asset> WorldQueryGats<'w> for AssetChanged<T> { | ||
type Fetch = AssetChangedFetch<'w, T>; | ||
type _State = AssetChangedState<T>; | ||
} | ||
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// SAFETY: this reads the T component. archetype component access and component access are updated to reflect that | ||
unsafe impl<'w, T: Asset> Fetch<'w> for AssetChangedFetch<'w, T> { | ||
type State = AssetChangedState<T>; | ||
type Item = bool; | ||
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unsafe fn init( | ||
world: &'w World, | ||
state: &AssetChangedState<T>, | ||
last_change_tick: u32, | ||
change_tick: u32, | ||
) -> Self { | ||
Self { | ||
inner: ReadFetch::init(world, &state.inner, last_change_tick, change_tick), | ||
check: AssetChangeCheck::new::<T>(world.get_resource(), last_change_tick, change_tick), | ||
} | ||
} | ||
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const IS_DENSE: bool = <ReadFetch<'w, Handle<T>>>::IS_DENSE; | ||
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const IS_ARCHETYPAL: bool = <ReadFetch<'w, Handle<T>>>::IS_ARCHETYPAL; | ||
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unsafe fn set_table(&mut self, state: &Self::State, table: &'w Table) { | ||
self.inner.set_table(&state.inner, table); | ||
} | ||
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unsafe fn set_archetype( | ||
&mut self, | ||
state: &Self::State, | ||
archetype: &'w Archetype, | ||
tables: &'w Tables, | ||
) { | ||
self.inner.set_archetype(&state.inner, archetype, tables); | ||
} | ||
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unsafe fn table_fetch(&mut self, table_row: usize) -> Self::Item { | ||
let handle = self.inner.table_fetch(table_row); | ||
self.check.has_changed(handle) | ||
} | ||
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unsafe fn archetype_fetch(&mut self, archetype_index: usize) -> Self::Item { | ||
let handle = self.inner.archetype_fetch(archetype_index); | ||
self.check.has_changed(handle) | ||
} | ||
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#[inline] | ||
unsafe fn table_filter_fetch(&mut self, table_row: usize) -> bool { | ||
self.table_fetch(table_row) | ||
} | ||
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#[inline] | ||
unsafe fn archetype_filter_fetch(&mut self, archetype_index: usize) -> bool { | ||
self.archetype_fetch(archetype_index) | ||
} | ||
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#[inline] | ||
fn update_component_access(state: &Self::State, access: &mut FilteredAccess<ComponentId>) { | ||
ReadFetch::<Handle<T>>::update_component_access(&state.inner, access); | ||
} | ||
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#[inline] | ||
fn update_archetype_component_access( | ||
state: &Self::State, | ||
archetype: &Archetype, | ||
access: &mut Access<ArchetypeComponentId>, | ||
) { | ||
ReadFetch::<Handle<T>>::update_archetype_component_access(&state.inner, archetype, access); | ||
} | ||
} | ||
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/// SAFETY: read-only access | ||
unsafe impl<T: Asset> ReadOnlyWorldQuery for AssetChanged<T> {} |
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