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replace 'replacement_type' with 'neg_alternative_type'
The solution of the can_bool loop is not very convincing and that is why I change strategy by allowing [damage] to only return combined types so that the original type can still be detected in [filter_attack /weapon] neg_alternative_type is similar to alternative_type with the difference that this type is used when it inflicts less damage than the base type. However, if an alternative_type is used at the same time in the list, it is this one which will have priority over the 'negative' type.
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Original file line number | Diff line number | Diff line change |
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@@ -1,2 +1,2 @@ | ||
### WML Engine | ||
* Add a 'replacement_type' and 'alternative_type' attribute to [damage] to change the type of attack under specific conditions (terrain, time of day, leadership etc...) | ||
* Add a 'neg_alternative__type' and 'alternative_type' attribute to [damage] to change the type of attack under specific conditions (terrain, time of day, leadership etc...) |
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