Releases: needle-mirror/com.unity.xr.openxr
Releases · needle-mirror/com.unity.xr.openxr
1.5.0-exp.1
[1.5.0-exp.1] - 2022-07-12
Fixed
1.4.2
[1.4.2] - 2022-05-12
Fixed
- Fixed unnecessary destroying session on pause and resume.
1.4.1
[1.4.1] - 2022-04-13
Fixed
- Fixed an issue that would cause failure to load OpenXR loader when non-ascii characters in project path.
- Fixed an editor crash issue when updating OpenXR package version and then enter Playmode.
- Fixed
EyeGaze
functionality not working in theController
sample. - Fixed Oculus
MenuButton
not being recognized in script. - Fixed an issue that some OpenXR Editor settings not being serialized properly.
- Fixed
Failed to suggest bindings for interaction profile
console error spamming when a runtime doesn't support a certain interaction profile.
Updated
- Updated OpenXR Loader to 1.0.20.
- Updated Render Mode naming to Single Pass Instanced / Multiview for Android platform.
- Updated Input System dependency to 1.3.0.
- Updated XR mirror view to be based on the occlusion mesh line loop data obtained from
xrGetVisibilityMaskKHR
.
Added
- Added runtime failures handling to completely shut down OpenXR when runtime error occurred.
- Added support to dynamically discover runtimes by registry key.
- Added logging for no MainCamera tag detected when depthSubmission mode enabled.
- Added console error logging if entering playmode on unsupported platforms.
- Added support to automatically open OpenXR project validator if any issues detected after package update.
- Added API
OpenXRFeature.GetViewConfigurationTypeForRenderPass
, which returns viewConfigurationType for the given renderPass index. - Added pre-init support for UWP / WSA platform. Note: OpenXR got unchecked by upgrading to this version (only on UWP), but options chosen under
Features
remained as they were.
1.3.1
[1.3.1] - 2021-11-17
Fixed
- Fixed an issue in
OpenXRRestarter
that would prevent a subsequent restart. - Fixed an issue in
OpenXRRestarter
that would cause a restart to fail depending on where it was initiated in the stack. - Fixed an issue in UWP that would prevent the main window from being rendered to when using remoting.
- Fixed incorrect negative values on controller linear velocities.
- Fixed a bug in HMD trackingState that would cause tracking state to flip back and forth between two states every frame.
Updated
- Updated documentation link to 1.3.
- Updated Oculus Android manifest with intent-filter.
1.3.0
[1.3.0] - 2021-10-20
Added
- Added API
OpenXRInput.SendHapticImpulse
- Added API
OpenXRInput.StopHaptics
- Added API
OpenXRInput.TryGetInputSourceName
- Added event
OpenXRRuntime.wantsToRestart
- Added event
OpenXRRuntime.wantsToQuit
- Added support for
XR_OCULUS_audio_device_guid
extension. - Added
Haptic
control to OpenXR Controller Profile layouts that can be bound to an action and used to trigger haptics using the newOpenXRInput.SendHapticImpulse
API.
Fixed
- Fixed ARM32 crash when OpenXR API layers were present
- Fixed issue that would cause console errors if
OpenXRFeature.enable
was changed while the OpenXR Projects Settings windows was open. - Fixed potential Android crash when shutting down.
- Fixed potential crash with
XR_MSFT_SECONDARY_VIEW_CONFIGURATION_EXTENSION_NAME
- Fixed issue with alpha channel on Projection layer causing visual artifacts.
- Fixed bug that caused Vulkan support on Oculus to stop working.
- Fixed missing usages on
HoloLensHand
layout. - Fixed vulkan shared depth buffer on versions
2021.2.0b15
and2022.1.0a8
or higher.
Updated
- Improved
OpenXRFeatureSetManager.SetFeaturesFromEnabledFeatureSets
so that no internal methods are required after calling this. - Updated
Controller
sample to improve the visuals and use the new APIs
1.2.8
[1.2.8] - 2021-07-29
- Fixed an issue that was causing Oculus Android OpenGL builds to stop working after v31 of the oculus software was installed.
- Fixed a bug that would cause Asset Bundles to fail building in some circumstances when OpenXR was included in the project.
- Fixed a crash that would occur if XR was shut down from within a Feature callback.
- Fixed a bug that was causing duplicate entries in the OpenXR Package Settings file.
- Fixed a bug causing angular velocities on both the HMD and controllers to have the wrong sign when compared to the other Unity XR plugins
1.2.3
[1.2.3] - 2021-06-17
1.2.2
[1.2.2] - 2021-06-01
- Fixed a bug when using SteamVR runtime that would cause the view to stop rendering and input to stop tracking if the main thread stalled for too long.
- Fixed bug with feature sets that could cause the XR Management check box to be out of sync with the checkbox on the OpenXR Settings page.
- Fixed bug with HTC Vive controller profile that caused the
aim
andgrip
poses to be identical. - Renamed
Feature Sets
toFeature Groups
in the UI. - Removed unnecessary build hook for
EyeGaze
that was causing incorrect capabilities to be set onHoloLens2
. - Editor runtime override will no longer change the runtime for standalone builds executed using
Build and Run
.
1.2.0
[1.2.0] - 2021-05-06
- Enabled Android build target for Oculus Quest via the
Oculus Quest Support
feature. - Removed
experimental
text from OpenXR plugin help icon. - Removed
Linear
color space restriction for all build targets and graphics apis except OpenGLES. - Fixed bug with haptics that caused
XRControllerWithRumble.SendImpulse
to not work withOpenXR
. - Fixed bug that could cause some interaction profile device layouts to not be registered on startup.
- OpenXR Settings UI reworked to make managing features and interaction profiles easier.
- Added menu item to open Project Validation window (
Window > XR > OpenXR > Project Validation
). - Project validation window now supports manual fixes for an issue.
- Project validation window now supports optional help links for an issue.
- Added
OpenXRFeature.OnEnableChanged
method to give features a chance to handle their enabled state changing. - Added
IPackageSettings.GetFeatures
method that returns all features of a given type from all build targets.
1.1.1
[1.1.1] - 2021-04-06
- Oculus controller profile now exposes both grip and aim poses.
- Fixed issue where OpenXR layouts were not visible in the InputSystem bindings dialog.
OpenXRSettings.renderMode
andOpenXrSettings.depthSubmissionMode
can now be changed via script outside of play mode.- Fix for managed stripping levels of Medium and High
- Fixed bugs in
XR_KHR_VULKAN_ENABLE2
extension support - Added support for
XR_VARJO_QUAD_VIEWS
extension - Added
XR_COMPOSITION_LAYER_UNPREMULTIPLIED_ALPHA_BIT
andXR_COMPOSITION_LAYER_BLEND_TEXTURE_SOURCE_ALPHA_BIT
bits to the composition layer flags - Added
XrSecondaryViewConfigurationSwapchainCreateInfoMSFT
to toXrSwapchainCreateInfo
when using a secondary view - MockRuntime First Person Observer View support
- MockRuntime input support
- MockRuntime vulkan_enable2 support
- MockRuntime d3d11_enable support