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Fixed XRInputSubsystem.TryGetBoundaryPoints returning inaccurate values. If you have guardian/boundary setup in the headset, TryGetBoundaryPoints will return a List of size 4 representing the four vertices of the Play Area rectangle, which is centered at the origin and edges corresponding to the X and Z axes of the provided space. Not all systems or spaces may support boundaries.
Fixed an issue that controllers position not getting updated and stuck to the floor level when Oculus Integration Asset installed in the project.
Fixed an issue that OpenXR libraries were included in build when OpenXR SDK is not enabled.
Improved domain reload performance by removing unnecessary checks when entering Playmode.