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## [4.3.1] - 2022-10-14 ### Fixed - Clean up AndroidManifest.xml every XR build to prevent conflicts with other configurations. - Remove a spurious error when no XR providers were selected ### Changes - Removed dependency on `com.unity.subsystemregistration` package for supported editors (2022.2+) ## [4.2.2] - 2022-04-08 ### Fixed * Related Bug: FB [1378643](https://fogbugz.unity3d.com/f/cases/1378643/). Fixed an issue where packages that contained `XRGeneralSettingsPerBuildTarget` assets could potentially fail to reimport. * Fixed an issue where `m_RegisteredLoaders` list would not get populated on `Awake` at runtime in a built player. ### Changes * Updated documentation with new sections `Manual Lifecycle Handling`, `Initializing a Specific Loader`, `Changing the Loader List`, and add examples for the new documentation sections.
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Unity Technologies
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Oct 14, 2022
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system: jira | ||
server: jira.unity3d.com | ||
project: XRMB | ||
issuetype: Bug |
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#if !UNITY_2020_2_OR_NEWER | ||
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using System; | ||
using System.Collections.Generic; | ||
using System.IO; | ||
using System.Threading; | ||
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using UnityEditor; | ||
using UnityEditor.PackageManager; | ||
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namespace UnityEditor.XR.Management.Legacy | ||
{ | ||
[InitializeOnLoad] | ||
class XRLegacyStandaloneSubsystem | ||
{ | ||
static XRLegacyStandaloneSubsystem() | ||
{ | ||
PackageManager.Client.Add("com.unity.subsystemregistration"); | ||
} | ||
} | ||
} | ||
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#endif // !UNITY_2020_2_OR_NEWER |
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