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The global network simulator (configurable through NetworkSettings.WithNetworkSimulatorParameters) now supports delay, jitter and packet duplication, but only in the send direction. Currently users are still recommended to use the SimulatorPipelineStage for their network simulation needs until the global network simulator gains in maturity.
Changes
Updated Burst dependency to 1.8.12.
Fixes
Fixed an issue where NetworkEndpoint.IsAny and NetworkEndpoint.IsLoopback would throw an exception for endpoints where the network family is NetworkFamily.Custom. These properties will now return false for custom endpoints.
Fixed an issue where an error about resetting the event queue with pending events could be logged even if the connection with pending events was closed.
Made the failure mode more obvious when there is a mismatch between the Relay configuration and the choice of network interface.
Fixed a rare issue where a sequence ID collision from ushort overflow in certain very specific conditions can result in an old packet being erroneously returned instead of waiting for a new one, causing corruption.