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1.0.0-pre.6

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@Needle-Mirror-Bot Needle-Mirror-Bot released this 15 Oct 21:12

[1.0.0-pre.6] - 2021-10-14

New features

  • Added heartbeats functionality to all protocols (enabled by default). If there's no traffic on a connection for some time, a heartbeat is automatically sent to keep the connection alive. The inactivity timeout is controlled by the new parameter heartbeatTimeoutMS in NetworkConfigParameter. Setting it to 0 disables the feature.

Changes

  • Added heartbeatTimeoutMS in NetworkConfigParameter to support heartbeats (see above).
  • NetworkDriver.Bind is now synchronous when using Relay (matches behavior of other protocols).
  • NetworkDriver.Bind is not required to be called anymore for Relay clients (only for host).
  • EndSend will now return an error if called with a writer that has failed writes.
  • MTU decreased to 1384 (from 1400) on Xbox platforms.
  • Connect will automatically bind the driver if not already bound. This was already done implicitly before, but now it's explicit (the NetworkDriver.Bound property will be true after a successful call to Connect).
  • Added DataStream.ReadLong

Fixes

  • Fixed: Receiving a Disconnect message on DTLS would crash the receive job
  • Fixed: TLS server name might be set to nothing in Relay+DTLS, causing the handshake to fail
  • Fixed: Couldn't send large messages on fragmented pipeline if requiredPayloadSize was not provided to BeginSend
  • Fixed: DTLS handshake messages were never resent if lost
  • Fixed: Clients wouldn't honor the endpoint their were bound to

Known issues

  • Function pointers (for instance in BeginSend and EndSend) generate GC allocations in non-Burst use cases. The issue will be fixed in the next releases
  • XboxOne(S/X) crash when using fragmentation pipeline when the size of the packet is within 100 bytes of the MTU. This will be fixed in the next release