You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Added heartbeats functionality to all protocols (enabled by default). If there's no traffic on a connection for some time, a heartbeat is automatically sent to keep the connection alive. The inactivity timeout is controlled by the new parameter heartbeatTimeoutMS in NetworkConfigParameter. Setting it to 0 disables the feature.
Changes
Added heartbeatTimeoutMS in NetworkConfigParameter to support heartbeats (see above).
NetworkDriver.Bind is now synchronous when using Relay (matches behavior of other protocols).
NetworkDriver.Bind is not required to be called anymore for Relay clients (only for host).
EndSend will now return an error if called with a writer that has failed writes.
MTU decreased to 1384 (from 1400) on Xbox platforms.
Connect will automatically bind the driver if not already bound. This was already done implicitly before, but now it's explicit (the NetworkDriver.Bound property will be true after a successful call to Connect).
Added DataStream.ReadLong
Fixes
Fixed: Receiving a Disconnect message on DTLS would crash the receive job
Fixed: TLS server name might be set to nothing in Relay+DTLS, causing the handshake to fail
Fixed: Couldn't send large messages on fragmented pipeline if requiredPayloadSize was not provided to BeginSend
Fixed: DTLS handshake messages were never resent if lost
Fixed: Clients wouldn't honor the endpoint their were bound to
Known issues
Function pointers (for instance in BeginSend and EndSend) generate GC allocations in non-Burst use cases. The issue will be fixed in the next releases
XboxOne(S/X) crash when using fragmentation pipeline when the size of the packet is within 100 bytes of the MTU. This will be fixed in the next release