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## [1.0.0-pre.5] - 2021-09-16

### Fixes
* Fixed: Socket never created on unbound DTLS clients (causes handshake to fail)
* Fixed: When using DTLS it would not properly read data packets
* Fixed: When using DTLS it could possibly fail to send a packet that was at the MTU size.
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Unity Technologies committed Sep 16, 2021
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17 changes: 12 additions & 5 deletions CHANGELOG.md
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# Change log

## [1.0.0-pre.5] - 2021-09-16

### Fixes
* Fixed: Socket never created on unbound DTLS clients (causes handshake to fail)
* Fixed: When using DTLS it would not properly read data packets
* Fixed: When using DTLS it could possibly fail to send a packet that was at the MTU size.

## [1.0.0-pre.4] - 2021-09-07

### New features
### Changes
### Changes
### Fixes
* Fixed: Updated collection types in `SecureNetworkProtocol.cs`
* Fixed: Fixed race condition between UTP and Relay disconnects
* Fixed: Relay not being able to use the fragmentation pipelinestage

### Upgrade guide

## [1.0.0-pre.3] - 2021-09-01
### New features
* Removed references of TransportSamples from readme as they are not currently included in the package
* Stripping out un-needed files from the package

### Changes
### Changes
### Fixes
### Upgrade guide

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* Upgraded collections to 1.0.0-pre.5
* Added support for Secure Protocol while using Unity Relay

### Changes
### Changes
### Fixes
### Upgrade guide

## [1.0.0-pre.1] - 2021-07-29
### New features
* Moving into pre-release
* Added Secure Protocol support (TLS/DTLS) to allow for encrypted and secure connections.
* Added Secure Protocol support (TLS/DTLS) to allow for encrypted and secure connections.
* Unity Transport package now supports connecting to the Unity Relay Service. See [Unity Relay](https://unity.com/products/relay) for more information.
* Upgraded burst to 1.5.5

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