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## [1.0.0-pre.3] - 2021-09-01
### New features
* Removed references of TransportSamples from readme as they are not currently included in the package
* Stripping out un-needed files from the package

### Changes
### Fixes
### Upgrade guide
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Unity Technologies committed Sep 1, 2021
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9 changes: 9 additions & 0 deletions CHANGELOG.md
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# Change log

## [1.0.0-pre.3] - 2021-09-01
### New features
* Removed references of TransportSamples from readme as they are not currently included in the package
* Stripping out un-needed files from the package

### Changes
### Fixes
### Upgrade guide

## [1.0.0-pre.2] - 2021-08-23
### New features
* Upgraded collections to 1.0.0-pre.5
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10 changes: 0 additions & 10 deletions Pipfile

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24 changes: 0 additions & 24 deletions README.md
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Expand Up @@ -20,27 +20,3 @@ A [changelog](CHANGELOG.md) is also available in the package.

See the [Multiplayer forum](https://forum.unity.com/forums/multiplayer.26/) to ask questions and connect with Transport.

# Samples

All samples are in */TransportSamples~*.

## Ping
The ping sample is a good starting point for learning about all the parts included
in the transport package. The ping client establishes a connection to the ping server,
sends a ping message and receives a pong reply. Once pong is received the client
will disconnect.

It is a simple example showing you how to use the new Unity Transport Package.
Ping consists of multiple scenes, all found in `sampleproject/Assets/Scenes/`.

- `PingMainThread.unity` - A main-thread only implementation of ping.
- `Ping.unity` - A fully jobified version of the ping client and server.
- `PingClient.unity` - The same jobified client code as `Ping.unity`, but without the server.
- `PingServer.unity` - The dedicated server version of the jobified ping. A headless (or Server Build in 2019.1) Linux 64 bit build of this scene is what should be deployed to Multiplay.
- `PingECS.unity` - An ECS version of the jobified ping sample.

## Soaker
A stress test which will create a set number of clients and a server in the same process. Each client will send messages at the specified rate with the specified size and measure statistics.

## Pipeline
An example of the pipelines feature that offers layers of functionality on top of the default socket implementation behaviour.
6 changes: 3 additions & 3 deletions package.json
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{
"name": "com.unity.transport",
"displayName": "Unity Transport",
"version": "1.0.0-pre.2",
"version": "1.0.0-pre.3",
"unity": "2020.3",
"unityRelease": "0f1",
"description": "Unity network transport layer - the low-level interface for sending UDP data",
Expand All @@ -11,11 +11,11 @@
"com.unity.mathematics": "1.2.1"
},
"upmCi": {
"footprint": "0c9e09e12a146fa4ad9a017dd116ed52e36553ef"
"footprint": "fb472ee86d74904fb781ec601603032f7d069b27"
},
"repository": {
"url": "https://github.cds.internal.unity3d.com/unity/com.unity.transport.git",
"type": "git",
"revision": "1f7f8fbd9096f7b13cfb7a21d3ed15ae16b48a5b"
"revision": "49a1da43ce5b89f2f023d5c2b7ab63bfae573e49"
}
}

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