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## [1.3.3] - 2023-03-17 ### Fixes * Fixed an issue where calling `ScheduleFlushSend` before the socket was bound would still result in socket system calls being made, resulting in errors being logged.
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Unity Technologies
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Mar 17, 2023
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Original file line number | Diff line number | Diff line change |
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@@ -1,7 +1,7 @@ | ||
{ | ||
"name": "com.unity.transport", | ||
"displayName": "Unity Transport", | ||
"version": "1.3.2", | ||
"version": "1.3.3", | ||
"unity": "2020.3", | ||
"unityRelease": "0f1", | ||
"description": "Unity network transport layer - the low-level interface for sending UDP data", | ||
|
@@ -11,16 +11,16 @@ | |
"com.unity.mathematics": "1.2.6" | ||
}, | ||
"_upm": { | ||
"changelog": "### Fixes\n* Fixed issue where UWP Xbox builds were crashing because the split buffer fix was not including UWP defines.\n* Fixed an issue where `IPCNetworkInterface` would perform useless work for each packet received.\n* Fixed an issue where `ReliableSequencedPipelineStage` could end up duplicating packets when sending reliable packets while the send queue is full." | ||
"changelog": "### Fixes\n* Fixed an issue where calling `ScheduleFlushSend` before the socket was bound would still result in socket system calls being made, resulting in errors being logged." | ||
}, | ||
"upmCi": { | ||
"footprint": "98182eeaea2fd3b091f4a2b16b9c9471598db23b" | ||
"footprint": "45bfeaef19c4c8984cb161a101b0d5d39c3e154d" | ||
}, | ||
"documentationUrl": "https://docs.unity3d.com/Packages/[email protected]/manual/index.html", | ||
"repository": { | ||
"url": "https://github.cds.internal.unity3d.com/unity/com.unity.transport.git", | ||
"type": "git", | ||
"revision": "21ae74bd7af3124f937100ff2cf8d2130fcd9307" | ||
"revision": "705fec881f66f56109ff57cc62cf2fba6b87e73d" | ||
}, | ||
"samples": [ | ||
{ | ||
|