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## [5.1.2] - 2024-12-05 ### Changed - Users can now enable alpha capture from the UI in projects that use URP.
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Unity Technologies
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# Record with alpha | ||
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Recorder can capture the alpha channel and output transparency under certain conditions that depend on the render pipeline you're using and the Recorder settings. | ||
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## Configure the active Render Pipeline | ||
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You must set up the active render pipeline to output alpha: | ||
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| Render Pipeline | Guide to setup requirements | | ||
| :--- | :--- | | ||
| With High-Definition RP (HDRP) | Refer to [Alpha channel configuration](https://docs.unity3d.com/Packages/[email protected]/manual/Alpha-Output.html) | | ||
| With Univeral RP (URP) version 17+ | Refer to [Alpha processing setting](https://docs.unity3d.com/Packages/[email protected]/manual/whats-new/urp-whats-new.html#alpha-processing-setting-in-post-processing) | | ||
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## Choose a recording method | ||
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The [two available recording methods](get-started.md) support alpha recording. | ||
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## Select the recorder type | ||
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You can record alpha with a **Movie Recorder** or an **Image Sequence Recorder**. | ||
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## Configure the Recorder | ||
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### Input properties | ||
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You must set the `Source` to a `Targeted Camera`, as the `Game View` doesn't support the alpha channel. | ||
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### Output Format properties | ||
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1. Select an output format that supports the alpha channel, for example: | ||
* With an Image Sequence Recorder, select PNG or EXR. | ||
* With a Movie Recorder, select MP4 or use any encoder that supports transparency. | ||
2. Make sure to enable the `Include Alpha` option. | ||
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## Additional resources | ||
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* [Get started with the Recorder](get-started.md) | ||
* [Movie Recorder properties](RecorderMovie.md) | ||
* [Image Sequence Recorder properties](RecorderImage.md) |
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