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## [1.4.2] - 2024-10-04 ### Changed * Updated Burst dependency to version 1.8.18 * Updated entities packages dependencies ### Added * The new `ProceduralMotion_Tag` tag component data type informs Entities Graphics that an Entity needs to participate in the object motion vector pass. The tag is automatically added for entities that go through the builtin MeshRendererBaker path. * Enable entities motion vector pass participation for URP. * PruneUploadBufferPool API to request pruning of the upload buffer pool. ### Fixed * GameObjects that depend on vertex shader logic to generate procedural motion vectors through object motion vector passes will now also do the same when baked to Entities and rendered through Entities Graphics.
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{ | ||
"ValidationTest": "API Updater Configuration Validation", | ||
"ExceptionMessage": "stdout:\nAPIUpdater Configuration Validation\n-----------------------------------\n\nConfiguration Validation Tests (Failed: 0, Total: 1, Ignored 0):\n----------------------------------------------------------------\n\n\nAuto Generated Tests (Failed: 1, Total: 1, Ignored 0):\n------------------------------------------------------\n1) Expected updates not applied for configuration:\n[*] System.SByte [*] Unity.Rendering.MaterialMeshInfo::Submesh -> * Unity.Rendering.MaterialMeshInfo::SubMesh\n\nInput : unsafe class Test : object { System.SByte Method(System.SByte memberValue, Unity.Rendering.MaterialMeshInfo obj) { System.SByte local = obj.Submesh; return Method(obj.Submesh, obj); } }\nExpected: unsafe class Test : object { System.UInt16 Method(System.UInt16 memberValue, Unity.Rendering.MaterialMeshInfo obj) { System.UInt16 local = obj.SubMesh; return Method(obj.SubMesh, obj); } }\nActual : unsafe class Test : object { System.SByte Method(System.SByte memberValue, Unity.Rendering.MaterialMeshInfo obj) { System.SByte local = obj.SubMesh; return Method(obj.SubMesh, obj); } }\n\n\nBase type validation (Failed: 0, Total: 0, Ignored 0):\n------------------------------------------------------\nstderr:\n", | ||
"PackageVersion": "1.3.2" | ||
"PackageVersion": "1.4.2" | ||
}, | ||
{ | ||
"ValidationTest": "API Validation", | ||
"ExceptionMessage": "Breaking changes require a new major version.", | ||
"PackageVersion": "1.3.2" | ||
"PackageVersion": "1.4.2" | ||
} | ||
], | ||
"WarningExceptions": [ | ||
{ | ||
"ValidationTest": "Manifest Validation", | ||
"ExceptionMessage": "Package dependency [email protected] must be promoted to production before this package is promoted to production. (Except for core packages)", | ||
"PackageVersion": "1.3.2" | ||
"PackageVersion": "1.4.2" | ||
}, | ||
{ | ||
"ValidationTest": "Folder Structure Validation", | ||
"ExceptionMessage": "The Resources Directory should not be used in packages. For more guidance, please visit https://docs.unity3d.com/Manual/BestPracticeUnderstandingPerformanceInUnity6.html", | ||
"PackageVersion": "1.3.2" | ||
"PackageVersion": "1.4.2" | ||
}, | ||
{ | ||
"ValidationTest": "Package Lifecycle Validation", | ||
"ExceptionMessage": "com.unity.entities.graphics has never been promoted to production before. Please contact Release Management through slack in #devs-pkg-promotion to promote the first version of your package before trying to use this automated pipeline. Read more about this error and potential solutions at https://docs.unity3d.com/Packages/com.unity.package-validation-suite@latest/index.html?preview=1&subfolder=/manual/lifecycle_validation_error.html#the-very-first-version-of-a-package-must-be-promoted-by-release-management", | ||
"PackageVersion": "1.3.2" | ||
"PackageVersion": "1.4.2" | ||
} | ||
] | ||
} |
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