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## [1.2.0] - 2024-03-22 ### Changed * fixed the issue with LOD objects being culled when the camera is static ### Fixed * Entities Graphics should now never run out of space in the NewChunks buffer. * A null reference exception thrown in some cases when using MeshRenderers with missing materials and/or meshes
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Unity Technologies
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Mar 22, 2024
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---|---|---|
@@ -1,10 +1,31 @@ | ||
{ | ||
"ErrorExceptions": [ | ||
{ | ||
"ValidationTest": "API Validation", | ||
"ExceptionMessage": "Breaking changes require a new major version.", | ||
"PackageVersion": "1.2.0-pre.12" | ||
} | ||
], | ||
"WarningExceptions": [] | ||
"ErrorExceptions": [ | ||
{ | ||
"ValidationTest": "API Updater Configuration Validation", | ||
"ExceptionMessage": "stdout:\nAPIUpdater Configuration Validation\n-----------------------------------\n\nConfiguration Validation Tests (Failed: 0, Total: 1, Ignored 0):\n----------------------------------------------------------------\n\n\nAuto Generated Tests (Failed: 1, Total: 1, Ignored 0):\n------------------------------------------------------\n1) Expected updates not applied for configuration:\n[*] System.SByte [*] Unity.Rendering.MaterialMeshInfo::Submesh -> * Unity.Rendering.MaterialMeshInfo::SubMesh\n\nInput : unsafe class Test : object { System.SByte Method(System.SByte memberValue, Unity.Rendering.MaterialMeshInfo obj) { System.SByte local = obj.Submesh; return Method(obj.Submesh, obj); } }\nExpected: unsafe class Test : object { System.UInt16 Method(System.UInt16 memberValue, Unity.Rendering.MaterialMeshInfo obj) { System.UInt16 local = obj.SubMesh; return Method(obj.SubMesh, obj); } }\nActual : unsafe class Test : object { System.SByte Method(System.SByte memberValue, Unity.Rendering.MaterialMeshInfo obj) { System.SByte local = obj.SubMesh; return Method(obj.SubMesh, obj); } }\n\n\nBase type validation (Failed: 0, Total: 0, Ignored 0):\n------------------------------------------------------\nstderr:\n", | ||
"PackageVersion": "1.2.0" | ||
}, | ||
{ | ||
"ValidationTest": "API Validation", | ||
"ExceptionMessage": "Breaking changes require a new major version.", | ||
"PackageVersion": "1.2.0" | ||
} | ||
], | ||
"WarningExceptions": [ | ||
{ | ||
"ValidationTest": "Manifest Validation", | ||
"ExceptionMessage": "Package dependency [email protected] must be promoted to production before this package is promoted to production. (Except for core packages)", | ||
"PackageVersion": "1.2.0" | ||
}, | ||
{ | ||
"ValidationTest": "Folder Structure Validation", | ||
"ExceptionMessage": "The Resources Directory should not be used in packages. For more guidance, please visit https://docs.unity3d.com/Manual/BestPracticeUnderstandingPerformanceInUnity6.html", | ||
"PackageVersion": "1.2.0" | ||
}, | ||
{ | ||
"ValidationTest": "Package Lifecycle Validation", | ||
"ExceptionMessage": "com.unity.entities.graphics has never been promoted to production before. Please contact Release Management through slack in #devs-pkg-promotion to promote the first version of your package before trying to use this automated pipeline. Read more about this error and potential solutions at https://docs.unity3d.com/Packages/com.unity.package-validation-suite@latest/index.html?preview=1&subfolder=/manual/lifecycle_validation_error.html#the-very-first-version-of-a-package-must-be-promoted-by-release-management", | ||
"PackageVersion": "1.2.0" | ||
} | ||
] | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,12 +1,12 @@ | ||
{ | ||
"name": "com.unity.entities.graphics", | ||
"displayName": "Entities Graphics", | ||
"version": "1.2.0-pre.12", | ||
"version": "1.2.0", | ||
"unity": "2022.3", | ||
"unityRelease": "11f1", | ||
"description": "The Entities Graphics package provides systems and components for drawing meshes using DOTS, including support for instanced mesh rendering and LOD.", | ||
"dependencies": { | ||
"com.unity.entities": "1.2.0-pre.12", | ||
"com.unity.entities": "1.2.0", | ||
"com.unity.modules.particlesystem": "1.0.0", | ||
"com.unity.render-pipelines.core": "14.0.9" | ||
}, | ||
|
@@ -17,15 +17,15 @@ | |
"unity" | ||
], | ||
"_upm": { | ||
"changelog": "### Added\n\n* `RenderMeshUnmanaged` an unmanaged IComponentData using the new UnityObjRef<T> for big performance gains in baking!\n* Support for light probe anchor overrides\n\n### Changed\n\n* MaterialMeshInfo.SubMesh chaned from sbyte to ushort, allowing for the full range of submesh indices.\n* The sharedcomponents `Lightmaps` and `RenderMeshArray` now store UnityObjRef<T> instead.\n\n### Deprecated\n\n* The baking sharedcomponent `RenderMesh` is now obsolete, in favor of a new `RenderMeshUnmanaged`.\n\n### Fixed\n\n* Improved handling of smaller transforms\n* Light probes now use the center of world bounding box as the reference point, same as game objects\n* Materials sometimes not correctly baked when using ENABLE_MESH_RENDERER_SUBMESH_DATA_SHARING" | ||
"changelog": "### Changed\n\n* fixed the issue with LOD objects being culled when the camera is static\n\n### Fixed\n\n* Entities Graphics should now never run out of space in the NewChunks buffer.\n* A null reference exception thrown in some cases when using MeshRenderers with missing materials and/or meshes" | ||
}, | ||
"upmCi": { | ||
"footprint": "22f7abd51ca2ffd95a065b596f1181dfa8a4bb35" | ||
"footprint": "8c29b61b26490f1fa6cbfbe876e7bbde992f6711" | ||
}, | ||
"documentationUrl": "https://docs.unity3d.com/Packages/[email protected]/manual/index.html", | ||
"repository": { | ||
"url": "https://github.cds.internal.unity3d.com/unity/dots.git", | ||
"type": "git", | ||
"revision": "1ae43e0525b8a09c7fe52ab40c762938a4937244" | ||
"revision": "ea4236421d61011e37e71d22108c5e4e70cf71d7" | ||
} | ||
} |