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## [1.0.0-pre.44] - 2023-02-13 ### Added * Optimize OnPerformCulling by computing the CullingSplits from a main thread Burst job. * EntitiesGraphicsSystem.GetMesh and EntitiesGraphicsSystem.GetMaterial are now public. * Warning in-editor when using Entities.Graphics and URP that Forward+ rendering path should be used. ### Changed * Removed async readback from deformations and replaced with fixed number of frames. * The built-in properties for URP has been changed so that they have a slider for most values between 0-1. Relevant properties have also been changed from using a float4 for color in the inspector to use a color property instead. * `PushBlendWeightSystem.cs`, `PushSkinMatrixSystem.cs`, `MeshRendererBaking.cs` script files have been updated to the latest idiomatic `foreach()`. * Changed skin matrix / blend shape weight access in CopyBlendShapeWeightsToGPUJob and CopySkinMatricesToGPUJob to readonly. * Improved `SkinnedMeshRenderer` baking performance * Updated com.unity.render-pipelines.core dependency from 14.0.4 to 14.0.6 ### Removed * Removed RemapMaterialMeshIndexJob. Both array indices and runtime IDs are now directly supported for MaterialMeshInfo. ### Fixed * Occlusion browser not being updated properly in play mode. * Only call UpdateAllBatches if there are entities graphics chunks * Fixed a bug with Baked Lights inside subscenes, where the bakingOutput of such Lights was not updated correctly. * Fixed global ambient probe when multiple cameras are present with HDRP * Light baking will cause the MeshRenderers to bake, thus automatically updating the light map in the entities scene. This previously required forcing the reimport of the entity scene. * 'GraphicsDeviceType.OpenGLES2' is obsolete: 'OpenGL ES 2.0 is no longer supported in Unity 2023.1'
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Unity Technologies
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Feb 13, 2023
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