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## [1.4.9] - 2021-06-03 ### Unreleased - The Version Control package will be expanding to include both Collaborate and Plastic SCM version control interfaces. This release is preparing for that move and contains no new functionality or bug fixes for Collaborate. ### Changed - Collaborate Package renamed to Version Control with changes to package display name and description. - Updating license to better conform with expected customer usage. - Updated documentation file to meet standards. - Updated third-party usage.
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
<LangVersion>4</LangVersion> | ||
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<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProductVersion>10.0.20506</ProductVersion> | ||
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<ProjectGuid>{9BAA6606-FD4E-62AB-0D42-D5FD19DEB501}</ProjectGuid> | ||
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<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<AssemblyName>Unity.CollabProxy.Editor</AssemblyName> | ||
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<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
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<OutputPath>bin\Release\</OutputPath> | ||
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<WarningLevel>4</WarningLevel> | ||
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Compile Include="Editor\Collab\CollabAnalytics.cs" /> | ||
<Compile Include="Editor\Collab\CollabHistoryWindow.cs" /> | ||
<Compile Include="Editor\Collab\CollabToolbarWindow.cs" /> | ||
<Compile Include="Editor\Collab\Presenters\CollabHistoryPresenter.cs" /> | ||
<Compile Include="Editor\Collab\CollabToolbarButton.cs" /> | ||
<Compile Include="Editor\Collab\Views\BuildStatusButton.cs" /> | ||
<Compile Include="Editor\Collab\Views\CollabHistoryDropDown.cs" /> | ||
<Compile Include="Editor\Collab\Views\CollabHistoryDropDownItem.cs" /> | ||
<Compile Include="Editor\Collab\Views\CollabHistoryItem.cs" /> | ||
<Compile Include="Editor\Collab\Views\CollabHistoryItemFactory.cs" /> | ||
<Compile Include="Editor\Collab\Views\CollabHistoryRevisionLine.cs" /> | ||
<Compile Include="Editor\Collab\Views\HistoryProgressSpinner.cs" /> | ||
<Compile Include="Editor\Collab\Views\ICollabHistoryItemFactory.cs" /> | ||
<Compile Include="Editor\Collab\Views\PagedListView.cs" /> | ||
<Compile Include="Editor\Collab\Views\StatusView.cs" /> | ||
<Compile Include="Editor\Collab\Bootstrap.cs" /> | ||
<None Include="Editor\Unity.CollabProxy.Editor.asmdef" /> | ||
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<ItemGroup> | ||
<Reference Include="UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> | ||
<HintPath>EditorLib\UnityEditor.dll</HintPath> | ||
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<HintPath>EditorLib\UnityEngine.dll</HintPath> | ||
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CollabProxy", "CollabProxy.csproj", "{9BAA6606-FD4E-62AB-0D42-D5FD19DEB501}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
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GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{9BAA6606-FD4E-62AB-0D42-D5FD19DEB501}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
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<?xml version="1.0"?> | ||
<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd"> | ||
<metadata> | ||
<id>Unity.CollabProxy.Dependencies</id> | ||
<version>1.1.0-experimental</version> | ||
<authors>Rohit Garg</authors> | ||
<description>Dependencies for the CollabProxy package</description> | ||
</metadata> | ||
</package> |
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# About Version Control | ||
The Version Control package provides an in-editor interface for teams to work with Collaborate and Plastic SCM (coming soon). | ||
## Collaborate | ||
Collaborate makes it easy for teams to save, share, and sync their Unity projects with others, regardless of location. It is cloud enabled and built directly into Unity. Please refer to the online documentation for Unity Collaborate [here.](https://docs.unity3d.com/Manual/UnityCollaborate.html) | ||
## Plastic SCM | ||
Plastic SCM Plugin for Unity (beta) is a free Unity plugin that gives you the ability to use Plastic SCM, a leading version control solution, directly in Unity. It is currently available on the Unity Asset Store but will be moving to this package in an upcoming release. |
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