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Development Tips and Tricks
Start the REPL with lein repl
.
If you want to use an external debugger, enable the debugger
profile with lein with-profile dev,debugger repl
instead and connect to port 5010.
When you modify a card, use your repl to evaluate the defcard
block. Because it's a multi-method, all future uses of card-def
in the engine will use the updated code. For cards already installed you have to drag it back to hand and install it again to reflect the new code. No need to refresh the browser, you can keep the game state.
To inspect the content of Clojure data structures, println
is handy. You can add println
in your functions or inside the (req)
macro in card definitions you want to inspect.
Once a game is started, execute:
(def state (:state (second (last (:lobbies @web.app-state/app-state)))))
You can then use state
to inspect the current game state, the same as if you were in a card our core function. Execute the def again when you make a new game.
As an example, you can then run
(pprint (game.core/all-installed state :corp))
to list all installed corp cards.
To watch for CSS changes, run npm run css:watch
. Also, make sure to run npm run cljs:watch
. This will start shadow-cljs, which will watch and recompile changes to your cljs
files. Those changes and css changes will then be automatically injected into your browser, so you should not have to reload anything manually.
To run the unit tests: lein test
To run a selected unit test: lein test game.cards.agendas-test
To combine test and repl run: lein clean && lein test && lein repl
. This makes sure no compiled files are left from a branch switch or similar, and only starts the repl if all the tests pass.