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Set WebVR sitStanding transform. Set WebVR neck model for 3DOF devices. #1036

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merged 1 commit into from
Mar 22, 2019

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MortimerGoro
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Fixes #770

We need to wait for this Gecko patch
https://bugzilla.mozilla.org/show_bug.cgi?id=1537899

@bluemarvin
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@MortimerGoro Does this need to be done for Daydream as well since clip-in are only 3DoF?

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Also, there are 3DoF Wave devices like the Pico G2

@MortimerGoro MortimerGoro force-pushed the webvr_position branch 2 times, most recently from d371804 to 01e0f6a Compare March 21, 2019 20:26
@cvan cvan self-requested a review March 22, 2019 05:00
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MortimerGoro commented Mar 22, 2019

@bluemarvin Updated the PR setting the sitStanding matrix in Wave and Daydream. Sketchfab demo & position controllers looks good in Vive 6DOF (I don't have a Wave 3dof device to test in)

I'm merging this to tag the release for today. Create a follow-up issue if you find anything.

@MortimerGoro MortimerGoro merged commit 4d5fb75 into master Mar 22, 2019
@ghost ghost removed the in progress label Mar 22, 2019
@cvan cvan deleted the webvr_position branch March 22, 2019 21:59
@cvan cvan added this to the v1.1.3 milestone Mar 22, 2019
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@bluemarvin Updated the PR setting the sitStanding matrix in Wave and Daydream. Sketchfab demo & position controllers looks good in Vive 6DOF (I don't have a Wave 3dof device to test in)

@cvan, can you test with the Pico G2 to make sure sitStanding matrix is as expected?

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3 participants