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Merge pull request #310 from mkkellogg/dev
Release 0.4.4: General updates
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<!DOCTYPE html> | ||
<html lang="en"> | ||
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<head> | ||
<meta charset="utf-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<meta http-equiv="x-ua-compatible" content="ie=edge"> | ||
<title>3D Gaussian Splats - Drop-in example</title> | ||
<script type="text/javascript" src="js/util.js"></script> | ||
<script type="importmap"> | ||
{ | ||
"imports": { | ||
"three": "./lib/three.module.js", | ||
"@mkkellogg/gaussian-splats-3d": "./lib/gaussian-splats-3d.module.js" | ||
} | ||
} | ||
</script> | ||
<style> | ||
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body { | ||
background-color: #000000; | ||
height: 100vh; | ||
margin: 0px; | ||
} | ||
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</style> | ||
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</head> | ||
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<body> | ||
<script type="module"> | ||
import * as GaussianSplats3D from '@mkkellogg/gaussian-splats-3d'; | ||
import * as THREE from 'three'; | ||
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function setupRenderer() { | ||
const renderWidth = 800; | ||
const renderHeight = 600; | ||
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const rootElement = document.createElement('div'); | ||
rootElement.style.width = renderWidth + 'px'; | ||
rootElement.style.height = renderHeight + 'px'; | ||
rootElement.style.position = 'relative'; | ||
rootElement.style.left = '50%'; | ||
rootElement.style.top = '50%'; | ||
rootElement.style.transform = 'translate(-50%, -50%)'; | ||
document.body.appendChild(rootElement); | ||
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const renderer = new THREE.WebGLRenderer({ | ||
antialias: false | ||
}); | ||
renderer.setSize(renderWidth, renderHeight); | ||
rootElement.appendChild(renderer.domElement); | ||
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return { | ||
'renderer': renderer, | ||
'renderWidth': renderWidth, | ||
'renderHeight': renderHeight | ||
} | ||
} | ||
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function setupCamera(renderWidth, renderHeight) { | ||
const camera = new THREE.PerspectiveCamera(65, renderWidth / renderHeight, 0.1, 500); | ||
camera.position.copy(new THREE.Vector3().fromArray([-1, -4, 6])); | ||
camera.lookAt(new THREE.Vector3().fromArray([0, 4, -0])); | ||
camera.up = new THREE.Vector3().fromArray([0, -1, -0.6]).normalize(); | ||
return camera; | ||
} | ||
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function setupThreeScene() { | ||
const threeScene = new THREE.Scene(); | ||
const boxColor = 0xBBBBBB; | ||
const boxGeometry = new THREE.BoxGeometry(2, 2, 2); | ||
const boxMesh = new THREE.Mesh(boxGeometry, new THREE.MeshBasicMaterial({'color': boxColor})); | ||
threeScene.add(boxMesh); | ||
boxMesh.position.set(3, 2, 2); | ||
return threeScene; | ||
} | ||
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function setupControls(camera, renderer) { | ||
const controls = new GaussianSplats3D.OrbitControls(camera, renderer.domElement); | ||
controls.rotateSpeed = 0.5; | ||
controls.maxPolarAngle = Math.PI * .75; | ||
controls.minPolarAngle = 0.1; | ||
controls.enableDamping = true; | ||
controls.dampingFactor = 0.05; | ||
return controls; | ||
} | ||
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const {renderer, renderWidth, renderHeight} = setupRenderer(); | ||
const camera = setupCamera(renderWidth, renderHeight); | ||
const threeScene = setupThreeScene(); | ||
const controls = setupControls(camera, renderer); | ||
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const viewer = new GaussianSplats3D.DropInViewer({ | ||
'dynamicScene': true | ||
}); | ||
viewer.addSplatScenes([ | ||
{ | ||
'path': 'assets/data/garden/garden.ksplat', | ||
'splatAlphaRemovalThreshold': 20, | ||
}, | ||
{ | ||
'path': 'assets/data/bonsai/bonsai_trimmed.ksplat', | ||
'splatAlphaRemovalThreshold': 20, | ||
}, | ||
{ | ||
'path': 'assets/data/bonsai/bonsai_trimmed.ksplat', | ||
'splatAlphaRemovalThreshold': 20, | ||
} | ||
], true).then(() => { | ||
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threeScene.add(viewer); | ||
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const bonsaiCount = 2; | ||
const bonsaiStartIndex = 1; | ||
const rotationAxis = new THREE.Vector3(0, -1, -0.6).normalize(); | ||
const baseQuaternion = new THREE.Quaternion(-0.147244, -0.07617, 0.14106, 0.9760); | ||
const rotationQuaternion = new THREE.Quaternion(); | ||
const quaternion = new THREE.Quaternion(); | ||
const orbitCenter = new THREE.Vector3(0.416161, 1.385, 1.145); | ||
const horizontalOffsetVector = new THREE.Vector3(); | ||
const position = new THREE.Vector3(); | ||
const scale = new THREE.Vector3(1.25, 1.25, 1.25); | ||
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// generate splat mesh parent objects | ||
const sphereGeometry = new THREE.SphereGeometry(0.25, 8, 8); | ||
const material = new THREE.MeshBasicMaterial({color: 0xff0000}); | ||
const meshA = new THREE.Mesh(sphereGeometry, material); | ||
const meshB = new THREE.Mesh(sphereGeometry, material); | ||
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// add splat mesh parent objects to the scene | ||
threeScene.add(meshA); | ||
threeScene.add(meshB); | ||
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// You can modify the transform components (position, quaternion, scale) of a SplatScene | ||
// directly like any three.js object OR you can just attach them to another three.js object | ||
// and they will be transformed accordingly. Below we are going with the latter approach. | ||
// The splat scenes at index 1 & 2 are (by default) children of viewer.splatMesh, so we | ||
// re-parent them to meshA and meshB respectively. | ||
meshA.add(viewer.getSplatScene(1)); | ||
meshB.add(viewer.getSplatScene(2)); | ||
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let startTime = performance.now() / 1000.0; | ||
requestAnimationFrame(update); | ||
function update() { | ||
requestAnimationFrame(update); | ||
const timeDelta = performance.now() / 1000.0 - startTime; | ||
for (let i = bonsaiStartIndex; i < bonsaiStartIndex + bonsaiCount; i++) { | ||
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// calculate parent mesh positions & orientations | ||
const angle = timeDelta * 0.25 + (Math.PI * 2) * (i /bonsaiCount); | ||
const height = Math.cos(timeDelta + (Math.PI * 2) * (i / bonsaiCount)) * 0.5 + 3; | ||
rotationQuaternion.setFromAxisAngle(rotationAxis, angle); | ||
horizontalOffsetVector.set(3, 0, 0).applyQuaternion(rotationQuaternion); | ||
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// apply mesh position, orientation and scale | ||
const mesh = (i % 2 === 0) ? meshA : meshB; | ||
mesh.position.copy(rotationAxis).multiplyScalar(height).add(horizontalOffsetVector).add(orbitCenter); | ||
mesh.quaternion.copy(baseQuaternion).premultiply(rotationQuaternion); | ||
mesh.scale.copy(scale); | ||
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// perform standard three.js update and render | ||
controls.update(); | ||
renderer.render(threeScene, camera); | ||
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} | ||
} | ||
}); | ||
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</script> | ||
</body> | ||
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</html> |
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