A Minecraft resource pack containing custom models that can overwrite the texture of items or blocks using the /trigger command.
/trigger CustomModelData set 1
In this command, the integer 1
refers to the CustomModelData value assigned to a specific custom model.
-
Add Your Custom Models:
- Include your custom model in the resource pack.
- Ensure you are aware of the number ranges already claimed by other members to avoid conflicts.
-
Claim a Number Range:
- If you haven't claimed a number range yet, add your name and an unused 100-number range to the "Assigned Number Ranges" section.
- Use only your assigned numbers for custom models.
- If you run out of numbers, claim an additional range.
-
Verify File Structure:
- Confirm that the file structure of your additions is correct and that your models have been tested beforehand.
-
Submit Changes:
- Commit your changes to a branch.
- Create a pull request to merge your branch into the main branch.
-
Review Process:
- All pull requests must be reviewed by another collaborator before being merged.
-
Finalize Updates:
- Once approved, your changes will be merged into the main branch, and the updated resource pack will be uploaded shortly.
Each custom model is assigned a unique number, used in the /trigger
command. Below is the list of assigned number ranges.
If your name isn’t listed, add it here with the next available 100-number range.
- Izilac: 1–99
The following models are currently included in the resource pack:
- Izilac (1–99):
- 1: Fancy Hat
- 2: Sword Head
- 3: Glasses
- 4: Glasses Down
- 5: Moustache