-
Notifications
You must be signed in to change notification settings - Fork 409
Utilities
Chuck Walbourn edited this page Aug 19, 2021
·
8 revisions
For samples, I've created a number of utility headers that help fill in gaps between the device & swapchain templates and the functionality provided by the DirectX Tool Kit. They are all completely optional, but handy. They are referenced in the tutorials and under the class-by-class wiki pages, and here is an index:
Header | Source | Notes |
ControllerFont.h | n/a | Helper for using game controller symbols mixed with text. See wiki. |
DebugDraw.h | DebugDraw.cpp | Draws outlined 3D shapes for debug use. See wiki. |
MSAAHelper.h | MSAAHelper.cpp | Helper for implementing MSAA rendering. See wiki. |
ReadData.h | n/a | Helper for loading custom shaders from compiled cso blobs. |
RenderTexture.h | RenderTexture.cpp | Helper for implementing render to texture. |
TextConsole.h | TextConsole.cpp | Helper for a terminal-style printf text output on a graphics surface using SpriteFont. See wiki. |
All content and source code for this package are subject to the terms of the MIT License.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.
- Universal Windows Platform apps
- Windows desktop apps
- Windows 11
- Windows 10
- Xbox One
- Xbox Series X|S
- x86
- x64
- ARM64
- Visual Studio 2022
- Visual Studio 2019 (16.11)
- clang/LLVM v12 - v18
- MinGW 12.2, 13.2
- CMake 3.20