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Resources
Microsoft DirectX 12 and Graphics Education (YouTube)
GDC 2015: Advanced DirectX12 Graphics and Performance
GDC 2015: Better Power, Better Performance: Your Game on DirectX12
GDC 2016: DirectX 12 Advancements
GDC 2018: Optimizing and debugging your DirectX-12 game
GDC 2016: Practical DirectX 12 (PDF)
DX12 on Intel Graphics (video)
Efficient Rendering with DirectX 12 on Intel Graphics (PDF)
Introduction to Resource Binding in Microsoft DirectX* 12
Performance Considerations for Resource Binding in Microsoft DirectX* 12
Direct3D* 12 - Console API Efficiency & Performance on PCs
Tutorial: Migrating Your Apps to DirectX* 12
Note, you should also see this blog post
All content and source code for this package are subject to the terms of the MIT License.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.
- Universal Windows Platform apps
- Windows desktop apps
- Windows 11
- Windows 10
- Xbox One
- Xbox Series X|S
- x86
- x64
- ARM64
- Visual Studio 2022
- Visual Studio 2019 (16.11)
- clang/LLVM v12 - v18
- MinGW 12.2, 13.2
- CMake 3.20