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v2.2.0 with new Tag-Match node and few fixes
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mhgolkar committed Aug 26, 2023
1 parent 1aad037 commit ffad70e
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Showing 7 changed files with 34 additions and 34 deletions.
4 changes: 2 additions & 2 deletions index.html
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}
footer {
text-align: center;
margin: 3rem 0 0 1rem;
margin: 4rem 0 0 1rem;
opacity: 0.5;
}
@media screen and (orientation:landscape) {
Expand Down Expand Up @@ -257,7 +257,7 @@ <h3>Continuum Safety</h3>
</p>
<footer>
<p>
<a href="https://github.com/mhgolkar/">Mor. H. Golkar</a> © 2021 - 2022
<a href="https://github.com/mhgolkar/">Mor. H. Golkar</a> © 2021;
with Love & <a href="https://godotengine.org/">Godot Engine</a>
</p>
</footer>
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58 changes: 29 additions & 29 deletions v2/index.audio.worklet.js
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@@ -1,32 +1,32 @@
/*************************************************************************/
/* audio.worklet.js */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
/**************************************************************************/
/* audio.worklet.js */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/

class RingBuffer {
constructor(p_buffer, p_state, p_threads) {
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2 changes: 1 addition & 1 deletion v2/index.html
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<script type='text/javascript' src='index.js'></script>
<script type='text/javascript'>//<![CDATA[

const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":3844416,"index.wasm":13789463},"focusCanvas":true,"gdnativeLibs":[],"serviceWorker":"index.service.worker.js"};
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":3898800,"index.wasm":13793958},"focusCanvas":true,"gdnativeLibs":[],"serviceWorker":"index.service.worker.js"};
var engine = new Engine(GODOT_CONFIG);

(function() {
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2 changes: 1 addition & 1 deletion v2/index.js

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2 changes: 1 addition & 1 deletion v2/index.service.worker.js
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// that they need an Internet connection to run the project if desired.
// Incrementing CACHE_VERSION will kick off the install event and force
// previously cached resources to be updated from the network.
const CACHE_VERSION = "1670248965|173587241";
const CACHE_VERSION = "1693055340|3003033294";
const CACHE_PREFIX = "Arrow-sw-cache-";
const CACHE_NAME = CACHE_PREFIX + CACHE_VERSION;
const OFFLINE_URL = "index.offline.html";
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