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refactor(image cache): ♻️ add basic egui texture loader
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// Copyright (C) 2023 Lily Lyons | ||
// | ||
// This file is part of Luminol. | ||
// | ||
// Luminol is free software: you can redistribute it and/or modify | ||
// it under the terms of the GNU General Public License as published by | ||
// the Free Software Foundation, either version 3 of the License, or | ||
// (at your option) any later version. | ||
// | ||
// Luminol is distributed in the hope that it will be useful, | ||
// but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
// GNU General Public License for more details. | ||
// | ||
// You should have received a copy of the GNU General Public License | ||
// along with Luminol. If not, see <http://www.gnu.org/licenses/>. | ||
// | ||
// Additional permission under GNU GPL version 3 section 7 | ||
// | ||
// If you modify this Program, or any covered work, by linking or combining | ||
// it with Steamworks API by Valve Corporation, containing parts covered by | ||
// terms of the Steamworks API by Valve Corporation, the licensors of this | ||
// Program grant you additional permission to convey the resulting work. | ||
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use dashmap::{DashMap, DashSet}; | ||
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use egui::load::{LoadError, SizedTexture, TextureLoadResult, TexturePoll}; | ||
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use std::sync::{ | ||
atomic::{AtomicUsize, Ordering}, | ||
Arc, | ||
}; | ||
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use wgpu::util::DeviceExt; | ||
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pub struct TextureLoader { | ||
loaded_textures: DashMap<String, Arc<Texture>>, | ||
load_errors: DashMap<String, anyhow::Error>, | ||
unloaded_textures: DashSet<String>, | ||
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loaded_bytes: AtomicUsize, | ||
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render_state: egui_wgpu::RenderState, | ||
} | ||
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pub struct Texture { | ||
wgpu: wgpu::Texture, | ||
egui: egui::TextureId, | ||
} | ||
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pub const LOADER_ID: &str = egui::load::generate_loader_id!(TextureLoader); | ||
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// NOTE blindly assumes texture components are 1 byte | ||
fn texture_size_bytes(texture: &wgpu::Texture) -> u32 { | ||
texture.width() | ||
* texture.height() | ||
* texture.depth_or_array_layers() | ||
* texture.format().components() as u32 | ||
} | ||
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fn load_wgpu_texture_from_path( | ||
filesystem: &impl luminol_filesystem::FileSystem, | ||
device: &wgpu::Device, | ||
queue: &wgpu::Queue, | ||
path: &str, | ||
) -> anyhow::Result<wgpu::Texture> { | ||
let file = filesystem.read(path)?; | ||
let texture_data = image::load_from_memory(&file)?.to_rgba8(); | ||
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Ok(device.create_texture_with_data( | ||
queue, | ||
&wgpu::TextureDescriptor { | ||
label: Some(path), | ||
size: wgpu::Extent3d { | ||
width: texture_data.width(), | ||
height: texture_data.height(), | ||
depth_or_array_layers: 1, | ||
}, | ||
dimension: wgpu::TextureDimension::D2, | ||
mip_level_count: 1, | ||
sample_count: 1, | ||
format: wgpu::TextureFormat::Rgba8Unorm, | ||
usage: wgpu::TextureUsages::COPY_SRC | ||
| wgpu::TextureUsages::COPY_DST | ||
| wgpu::TextureUsages::TEXTURE_BINDING, | ||
view_formats: &[], | ||
}, | ||
&texture_data, | ||
)) | ||
} | ||
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impl TextureLoader { | ||
pub fn new(render_state: egui_wgpu::RenderState) -> Self { | ||
Self { | ||
loaded_textures: DashMap::with_capacity(64), | ||
load_errors: DashMap::new(), | ||
unloaded_textures: DashSet::with_capacity(64), | ||
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loaded_bytes: AtomicUsize::new(0), | ||
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render_state, | ||
} | ||
} | ||
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pub fn load_unloaded_textures(&self, filesystem: &impl luminol_filesystem::FileSystem) { | ||
// dashmap has no drain method so this is the best we can do | ||
let mut renderer = self.render_state.renderer.write(); | ||
for path in self.unloaded_textures.iter() { | ||
let wgpu_texture = match load_wgpu_texture_from_path( | ||
filesystem, | ||
&self.render_state.device, | ||
&self.render_state.queue, | ||
path.as_str(), | ||
) { | ||
Ok(t) => t, | ||
Err(error) => { | ||
self.load_errors.insert(path.to_string(), error); | ||
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continue; | ||
} | ||
}; | ||
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self.loaded_bytes.fetch_add( | ||
texture_size_bytes(&wgpu_texture) as usize, | ||
Ordering::Relaxed, | ||
); | ||
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let texture_id = renderer.register_native_texture( | ||
&self.render_state.device, | ||
&wgpu_texture.create_view(&wgpu::TextureViewDescriptor { | ||
label: Some(&path), | ||
..Default::default() | ||
}), | ||
wgpu::FilterMode::Nearest, | ||
); | ||
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self.loaded_textures.insert( | ||
path.to_string(), | ||
Arc::new(Texture { | ||
wgpu: wgpu_texture, | ||
egui: texture_id, | ||
}), | ||
); | ||
} | ||
self.unloaded_textures.clear(); | ||
} | ||
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pub fn load_now( | ||
&self, | ||
filesystem: &impl luminol_filesystem::FileSystem, | ||
path: impl AsRef<camino::Utf8Path>, | ||
) -> anyhow::Result<Arc<Texture>> { | ||
let path = path.as_ref().as_str(); | ||
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let wgpu_texture = load_wgpu_texture_from_path( | ||
filesystem, | ||
&self.render_state.device, | ||
&self.render_state.queue, | ||
path, | ||
)?; | ||
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Ok(self.register_texture(path.to_string(), wgpu_texture)) | ||
} | ||
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pub fn register_texture(&self, uri: String, wgpu_texture: wgpu::Texture) -> Arc<Texture> { | ||
self.loaded_bytes.fetch_add( | ||
texture_size_bytes(&wgpu_texture) as usize, | ||
Ordering::Relaxed, | ||
); | ||
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// todo maybe use custom sampler descriptor? | ||
// would allow for better texture names in debuggers | ||
let texture_id = self.render_state.renderer.write().register_native_texture( | ||
&self.render_state.device, | ||
&wgpu_texture.create_view(&wgpu::TextureViewDescriptor { | ||
label: Some(&uri), | ||
..Default::default() | ||
}), | ||
wgpu::FilterMode::Nearest, | ||
); | ||
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let texture = Arc::new(Texture { | ||
wgpu: wgpu_texture, | ||
egui: texture_id, | ||
}); | ||
self.loaded_textures.insert(uri, texture.clone()); | ||
texture | ||
} | ||
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pub fn get(&self, path: impl AsRef<camino::Utf8Path>) -> Option<Arc<Texture>> { | ||
self.loaded_textures | ||
.get(path.as_ref().as_str()) | ||
.as_deref() | ||
.cloned() | ||
} | ||
} | ||
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impl egui::load::TextureLoader for TextureLoader { | ||
fn id(&self) -> &str { | ||
LOADER_ID | ||
} | ||
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fn load( | ||
&self, | ||
_: &egui::Context, | ||
uri: &str, | ||
_: egui::TextureOptions, | ||
_: egui::SizeHint, | ||
) -> TextureLoadResult { | ||
if let Some(texture) = self.loaded_textures.get(uri).as_deref() { | ||
let extents = texture.wgpu.size(); | ||
return Ok(TexturePoll::Ready { | ||
texture: SizedTexture::new( | ||
texture.egui, | ||
egui::vec2(extents.width as f32, extents.height as f32), | ||
), | ||
}); | ||
} | ||
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if let Some(error) = self.load_errors.get(uri) { | ||
return Err(LoadError::Loading(error.to_string())); | ||
} | ||
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self.unloaded_textures.insert(uri.to_string()); | ||
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Ok(TexturePoll::Pending { size: None }) | ||
} | ||
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fn forget(&self, uri: &str) { | ||
if let Some((_, texture)) = self.loaded_textures.remove(uri) { | ||
self.loaded_bytes.fetch_sub( | ||
texture_size_bytes(&texture.wgpu) as usize, | ||
Ordering::Relaxed, | ||
); | ||
} | ||
} | ||
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fn forget_all(&self) { | ||
self.loaded_textures.clear(); | ||
self.loaded_bytes.store(0, Ordering::Relaxed); | ||
} | ||
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fn byte_size(&self) -> usize { | ||
self.loaded_bytes.load(Ordering::Relaxed) | ||
} | ||
} |