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Community Standards (Astrabit-ST#63)
* chore: Add a code of conduct * chore: Start writing a basic style guide * Add CODEOWNERS * Update pull request and issue templates * Update README.md and CONTRIBUTING.md * Clarify what to do with the steamworks redistributable * Oops forgot to add VX Ace section in FUNCTIONALITY.md * Delete .markdownlint.json * Remove mention of STYLE.md * Rename compiler_error.md to be snake case * Add conventional commit notice in CONTRIBUTING.md
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* @astrabit-st/luminol |
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**Connections** | ||
_Link to the issues addressed by this PR, or dependent PRs in other repositories_ | ||
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**Description** | ||
_Describe what problem this is solving, and how it's solved._ | ||
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**Testing** | ||
_Explain how this change is tested._ | ||
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<!-- | ||
Thanks for filing a pull request! The codeowners file will automatically request reviews. | ||
After you get a review and have addressed any comments, please explicitly re-request a review from the | ||
person(s) who reviewed your changes. This will make sure it gets re-added to their review queue - you're not bothering us! | ||
--> | ||
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**Checklist** | ||
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- [ ] Run `cargo fmt`. | ||
- [ ] Run `cargo clippy`. If applicable, add: | ||
- [ ] `--target wasm32-unknown-unknown` | ||
- [ ] Run `cargo build --release` | ||
- [ ] If applicable, run `trunk build --release` |
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# Contributor Covenant Code of Conduct | ||
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## Our Pledge | ||
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We as members, contributors, and leaders pledge to make participation in our | ||
community a harassment-free experience for everyone, regardless of age, body | ||
size, visible or invisible disability, ethnicity, sex characteristics, gender | ||
identity and expression, level of experience, education, socio-economic status, | ||
nationality, personal appearance, race, religion, or sexual identity | ||
and orientation. | ||
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We pledge to act and interact in ways that contribute to an open, welcoming, | ||
diverse, inclusive, and healthy community. | ||
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## Our Standards | ||
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Examples of behavior that contributes to a positive environment for our | ||
community include: | ||
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* Demonstrating empathy and kindness toward other people | ||
* Being respectful of differing opinions, viewpoints, and experiences | ||
* Giving and gracefully accepting constructive feedback | ||
* Accepting responsibility and apologizing to those affected by our mistakes, | ||
and learning from the experience | ||
* Focusing on what is best not just for us as individuals, but for the | ||
overall community | ||
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Examples of unacceptable behavior include: | ||
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* The use of sexualized language or imagery, and sexual attention or | ||
advances of any kind | ||
* Trolling, insulting or derogatory comments, and personal or political attacks | ||
* Public or private harassment | ||
* Publishing others' private information, such as a physical or email | ||
address, without their explicit permission | ||
* Other conduct which could reasonably be considered inappropriate in a | ||
professional setting | ||
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## Enforcement Responsibilities | ||
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Community leaders are responsible for clarifying and enforcing our standards of | ||
acceptable behavior and will take appropriate and fair corrective action in | ||
response to any behavior that they deem inappropriate, threatening, offensive, | ||
or harmful. | ||
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Community leaders have the right and responsibility to remove, edit, or reject | ||
comments, commits, code, wiki edits, issues, and other contributions that are | ||
not aligned to this Code of Conduct, and will communicate reasons for moderation | ||
decisions when appropriate. | ||
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## Scope | ||
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This Code of Conduct applies within all community spaces, and also applies when | ||
an individual is officially representing the community in public spaces. | ||
Examples of representing our community include using an official e-mail address, | ||
posting via an official social media account, or acting as an appointed | ||
representative at an online or offline event. | ||
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## Enforcement | ||
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Instances of abusive, harassing, or otherwise unacceptable behavior may be | ||
reported to the community leaders responsible for enforcement at | ||
<[email protected]>. | ||
All complaints will be reviewed and investigated promptly and fairly. | ||
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All community leaders are obligated to respect the privacy and security of the | ||
reporter of any incident. | ||
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## Enforcement Guidelines | ||
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Community leaders will follow these Community Impact Guidelines in determining | ||
the consequences for any action they deem in violation of this Code of Conduct: | ||
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### 1. Correction | ||
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**Community Impact**: Use of inappropriate language or other behavior deemed | ||
unprofessional or unwelcome in the community. | ||
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**Consequence**: A private, written warning from community leaders, providing | ||
clarity around the nature of the violation and an explanation of why the | ||
behavior was inappropriate. A public apology may be requested. | ||
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### 2. Warning | ||
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**Community Impact**: A violation through a single incident or series | ||
of actions. | ||
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**Consequence**: A warning with consequences for continued behavior. No | ||
interaction with the people involved, including unsolicited interaction with | ||
those enforcing the Code of Conduct, for a specified period of time. This | ||
includes avoiding interactions in community spaces as well as external channels | ||
like social media. Violating these terms may lead to a temporary or | ||
permanent ban. | ||
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### 3. Temporary Ban | ||
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**Community Impact**: A serious violation of community standards, including | ||
sustained inappropriate behavior. | ||
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**Consequence**: A temporary ban from any sort of interaction or public | ||
communication with the community for a specified period of time. No public or | ||
private interaction with the people involved, including unsolicited interaction | ||
with those enforcing the Code of Conduct, is allowed during this period. | ||
Violating these terms may lead to a permanent ban. | ||
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### 4. Permanent Ban | ||
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**Community Impact**: Demonstrating a pattern of violation of community | ||
standards, including sustained inappropriate behavior, harassment of an | ||
individual, or aggression toward or disparagement of classes of individuals. | ||
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**Consequence**: A permanent ban from any sort of public interaction within | ||
the community. | ||
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## Attribution | ||
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This Code of Conduct is adapted from the [Contributor Covenant][homepage], | ||
version 2.0, available at | ||
<https://www.contributor-covenant.org/version/2/0/code_of_conduct.html>. | ||
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Community Impact Guidelines were inspired by [Mozilla's code of conduct | ||
enforcement ladder](https://github.com/mozilla/diversity). | ||
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[homepage]: https://www.contributor-covenant.org | ||
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For answers to common questions about this code of conduct, see the FAQ at | ||
<https://www.contributor-covenant.org/faq>. Translations are available at | ||
<https://www.contributor-covenant.org/translations>. |
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## How to contribute to Luminol | ||
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#### **Find a bug?** | ||
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* **Ensure the bug was not already reported** by searching on GitHub under [Issues](https://github.com/Astrabit-ST/Luminol/issues). | ||
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* If you're unable to find an open issue addressing the problem, [open a new one](https://github.com/Astrabit-ST/Luminol/issues/new). Be sure to include a **title and clear description** and a **test case** demonstrating the expected behavior that is not occurring. | ||
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* If possible, use the relevant bug report templates to create the issue. | ||
* Try and provide a backtrace if possible. | ||
* You can do this by piping Luminol's output into a file and causing the crash. | ||
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#### **Did you write a patch that fixes a bug?** | ||
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* Open a new GitHub pull request with the patch. | ||
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* Ensure the PR description clearly describes the problem and solution. Include the relevant issue number if applicable. | ||
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#### **Did you fix whitespace, format code, or make a purely cosmetic patch?** | ||
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We do not generally accept these sorts of changes unless they substantially fix readability. | ||
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#### **Do you intend to add a new feature or change an existing one?** | ||
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* If you are adding a feature, check that it has not been suggested by searching on GitHub under [Issues](https://github.com/Astrabit-ST/Luminol/issues). If it hasn't, please open an issue for proper discussion. | ||
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* After there is a consensus on the new feature, you are free to make a pull request. | ||
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#### **Did you make a commit to the repository?** | ||
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As a general rule of thumb we use [conventional commits](https://www.conventionalcommits.org/en/v1.0.0/) for commit messages. It's okay if you miss it occasionally though! | ||
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You can use the [Conventional Commits](https://marketplace.visualstudio.com/items?itemName=vivaxy.vscode-conventional-commits) Visual Studio Code extension to automatically write conventional commit messages for you. | ||
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#### **Do you have questions about the source code?** | ||
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* Ask any question about code design in the [discord server](https://discord.gg/8jZKmesKJy). |
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## Functionality | ||
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### Common funtionality | ||
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- [x] Common event editor | ||
- [x] Script editor | ||
- [x] Sound test | ||
- [x] Properly render blend modes and opacity | ||
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### RPG Maker XP | ||
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- [x] Load from rxdata | ||
- [x] Load projects | ||
- [x] Make new projects | ||
- [ ] Create new maps | ||
- [ ] Reorder maps | ||
- [ ] Resize maps | ||
- [x] Open events | ||
- [ ] Edit event commands | ||
- [x] View event commands | ||
- [x] Change tiles on map | ||
- [x] Multiple brush types | ||
- [x] Change autotiles on map | ||
- [x] Hardware accelerated tilemap | ||
- [ ] Actor editor | ||
- [ ] Class editor | ||
- [ ] Skill editor | ||
- [x] Item editor | ||
- [ ] Weapon editor | ||
- [ ] Armor editor | ||
- [ ] Enemy editor | ||
- [ ] Troop editor | ||
- [ ] State editor | ||
- [ ] Animation editor | ||
- [ ] Tileset editor | ||
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### RPG Maker VX | ||
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- [ ] Load from rvdata | ||
- [ ] Load projects | ||
- [ ] Make new projects | ||
- [ ] Create new maps | ||
- [ ] Reorder maps | ||
- [ ] Resize maps | ||
- [ ] Open events | ||
- [ ] Edit event commands | ||
- [ ] View event commands | ||
- [ ] Change tiles on map | ||
- [ ] Multiple brush types | ||
- [ ] Hardware accelerated tilemap | ||
- [ ] Actor editor | ||
- [ ] Class editor | ||
- [ ] Skill editor | ||
- [ ] Item editor | ||
- [ ] Weapon editor | ||
- [ ] Armor editor | ||
- [ ] Enemy editor | ||
- [ ] Troop editor | ||
- [ ] State editor | ||
- [ ] Animation editor | ||
- [ ] Tileset editor | ||
- [ ] System editor | ||
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### RPG Maker VX Ace | ||
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- [ ] Load from rvdata | ||
- [ ] Load projects | ||
- [ ] Make new projects | ||
- [ ] Create new maps | ||
- [ ] Reorder maps | ||
- [ ] Resize maps | ||
- [ ] Open events | ||
- [ ] Edit event commands | ||
- [ ] View event commands | ||
- [ ] Change tiles on map | ||
- [ ] Multiple brush types | ||
- [ ] Hardware accelerated tilemap | ||
- [ ] Actor editor | ||
- [ ] Class editor | ||
- [ ] Skill editor | ||
- [ ] Item editor | ||
- [ ] Weapon editor | ||
- [ ] Armor editor | ||
- [ ] Enemy editor | ||
- [ ] Troop editor | ||
- [ ] State editor | ||
- [ ] Animation editor | ||
- [ ] Tileset editor | ||
- [ ] System editor | ||
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### Extra functionality | ||
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- [x] Edit multiple maps at the same time | ||
- [x] Edit multiple events at the same time | ||
- [x] Edit multiple scripts | ||
- [ ] Language server support for script editor? | ||
- [x] Custom event commands | ||
- [x] Procedural event commands | ||
- [ ] Debugger support? | ||
- [ ] Custom data formats | ||
- [ ] Extra layers | ||
- [x] Move route previews | ||
- [ ] r48 style raw manipulation of values | ||
- [ ] Custom themes (sorta implemented) | ||
- [ ] Styling different from egui's | ||
- [ ] Lua plugin API? | ||
- [ ] Text based event editor [based on keke](https://github.com/Astrabit-ST/keke) | ||
- [ ] Extra properties |
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