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Play audio in a Capacitor app natively from a URL/web source simultaneously with background audio and background play support.

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mediagrid/capacitor-native-audio

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@mediagrid/capacitor-native-audio

Description

Play audio in a Capacitor app natively (Android/iOS) from a URL/web source simultaneously with background audio. Also supports background playing with an OS notification.

Install

npm install @mediagrid/capacitor-native-audio
npx cap sync

Android

AndroidManifest.xml required changes

Located at android/app/src/main/AndroidManifest.xml

<application>
    <!-- OTHER STUFF -->

    <!-- Add service to be used for background play -->
    <service
        android:name="us.mediagrid.capacitorjs.plugins.nativeaudio.AudioPlayerService"
        android:description="@string/audio_player_service_description"
        android:foregroundServiceType="mediaPlayback"
        android:exported="true">
        <intent-filter>
            <action android:name="androidx.media3.session.MediaSessionService"/>
        </intent-filter>
    </service>

    <!-- OTHER STUFF -->
</application>

<!-- Add required permissions -->
<uses-permission android:name="android.permission.FOREGROUND_SERVICE"/>
<uses-permission android:name="android.permission.FOREGROUND_SERVICE_MEDIA_PLAYBACK" />
<uses-permission android:name="android.permission.WAKE_LOCK" />

strings.xml required changes

Located at android/app/src/main/res/values/strings.xml

<resources>
    <!-- OTHER STUFF -->

    <!-- Describes the service in your app settings once installed -->
    <string name="audio_player_service_description">Allows for audio to play in the background.</string>
</resources>

iOS

Enable Audio Background Mode

This can be done in XCode or by editing Info.plist directly.

<!-- ios/App/App/Info.plist -->

<dict>
    <!-- OTHER STUFF -->

    <key>UIBackgroundModes</key>
    <array>
        <string>audio</string>
    </array>

    <!-- OTHER STUFF -->
</dict>

Add Now Playing Icon (optional) - DEPRECATED

⚠️⚠️ This is DEPRECATED. Use artworkSource now. ⚠️⚠️

If you would like a now playing icon to show in the iOS notification, add an image with the name NowPlayingIcon to your Asset catalog. See Managing assets with asset catalogs on how to add a new asset.

A PNG is recommended with the size of 1024 x 1024px. The same image can be used for the three different Asset wells (1x, 2x, 3x).

API

create(...)

create(params: AudioPlayerPrepareParams) => Promise<{ success: boolean; }>

Create an audio source to be played.

Param Type
params AudioPlayerPrepareParams

Returns: Promise<{ success: boolean; }>

Since: 1.0.0


initialize(...)

initialize(params: AudioPlayerDefaultParams) => Promise<{ success: boolean; }>

Initialize the audio source. Prepares the audio to be played, buffers and such.

Should be called after callbacks are registered (e.g. onAudioReady).

Param Type
params AudioPlayerDefaultParams

Returns: Promise<{ success: boolean; }>

Since: 1.0.0


changeAudioSource(...)

changeAudioSource(params: AudioPlayerDefaultParams & { source: string; }) => Promise<void>

Change the audio source on an existing audio source (audioId).

This is useful for changing background music while the primary audio is playing or changing the primary audio before it is playing to accommodate different durations that a user can choose from.

Param Type
params AudioPlayerDefaultParams & { source: string; }

Since: 1.0.0


changeMetadata(...)

changeMetadata(params: AudioPlayerDefaultParams & { friendlyTitle?: string; artworkSource?: string; }) => Promise<void>

Change the associated metadata of an existing audio source

Param Type
params AudioPlayerDefaultParams & { friendlyTitle?: string; artworkSource?: string; }

Since: 1.1.0


getDuration(...)

getDuration(params: AudioPlayerDefaultParams) => Promise<{ duration: number; }>

Get the duration of the audio source.

Should be called once the audio is ready (onAudioReady).

Param Type
params AudioPlayerDefaultParams

Returns: Promise<{ duration: number; }>

Since: 1.0.0


getCurrentTime(...)

getCurrentTime(params: AudioPlayerDefaultParams) => Promise<{ currentTime: number; }>

Get the current time of the audio source being played.

Param Type
params AudioPlayerDefaultParams

Returns: Promise<{ currentTime: number; }>

Since: 1.0.0


play(...)

play(params: AudioPlayerDefaultParams) => Promise<void>

Play the audio source.

Param Type
params AudioPlayerDefaultParams

Since: 1.0.0


pause(...)

pause(params: AudioPlayerDefaultParams) => Promise<void>

Pause the audio source.

Param Type
params AudioPlayerDefaultParams

Since: 1.0.0


seek(...)

seek(params: AudioPlayerDefaultParams & { timeInSeconds: number; }) => Promise<void>

Seek the audio source to a specific time.

Param Type
params AudioPlayerDefaultParams & { timeInSeconds: number; }

Since: 1.0.0


stop(...)

stop(params: AudioPlayerDefaultParams) => Promise<void>

Stop playing the audio source and reset the current time to zero.

Param Type
params AudioPlayerDefaultParams

Since: 1.0.0


setVolume(...)

setVolume(params: AudioPlayerDefaultParams & { volume: number; }) => Promise<void>

Set the volume of the audio source. Should be a decimal less than or equal to 1.00.

This is useful for background music.

Param Type
params AudioPlayerDefaultParams & { volume: number; }

Since: 1.0.0


setRate(...)

setRate(params: AudioPlayerDefaultParams & { rate: number; }) => Promise<void>

Set the rate for the audio source to be played at. Should be a decimal. An example being 1 is normal speed, 0.5 being half the speed and 1.5 being 1.5 times faster.

Param Type
params AudioPlayerDefaultParams & { rate: number; }

Since: 1.0.0


isPlaying(...)

isPlaying(params: AudioPlayerDefaultParams) => Promise<{ isPlaying: boolean; }>

Wether or not the audio source is currently playing.

Param Type
params AudioPlayerDefaultParams

Returns: Promise<{ isPlaying: boolean; }>

Since: 1.0.0


destroy(...)

destroy(params: AudioPlayerDefaultParams) => Promise<void>

Destroy all resources for the audio source. The audio source with useForNotification = true must be destroyed last.

Param Type
params AudioPlayerDefaultParams

Since: 1.0.0


onAppGainsFocus(...)

onAppGainsFocus(params: AudioPlayerListenerParams, callback: () => void) => Promise<AudioPlayerListenerResult>

Register a callback for when the app comes to the foreground.

Param Type
params AudioPlayerListenerParams
callback () => void

Returns: Promise<AudioPlayerListenerResult>

Since: 1.0.0


onAppLosesFocus(...)

onAppLosesFocus(params: AudioPlayerListenerParams, callback: () => void) => Promise<AudioPlayerListenerResult>

Registers a callback from when the app goes to the background.

Param Type
params AudioPlayerListenerParams
callback () => void

Returns: Promise<AudioPlayerListenerResult>

Since: 1.0.0


onAudioReady(...)

onAudioReady(params: AudioPlayerListenerParams, callback: () => void) => Promise<AudioPlayerListenerResult>

Registers a callback for when the audio source is ready to be played.

Param Type
params AudioPlayerListenerParams
callback () => void

Returns: Promise<AudioPlayerListenerResult>

Since: 1.0.0


onAudioEnd(...)

onAudioEnd(params: AudioPlayerListenerParams, callback: () => void) => Promise<AudioPlayerListenerResult>

Registers a callback for when the audio source has ended (reached the end of the audio).

Param Type
params AudioPlayerListenerParams
callback () => void

Returns: Promise<AudioPlayerListenerResult>

Since: 1.0.0


onPlaybackStatusChange(...)

onPlaybackStatusChange(params: AudioPlayerListenerParams, callback: (result: { status: 'playing' | 'paused' | 'stopped'; }) => void) => Promise<AudioPlayerListenerResult>

Registers a callback for when state of playback for the audio source has changed. This should be used to update the UI when the notification controls are used to control the playback.

Param Type
params AudioPlayerListenerParams
callback (result: { status: 'playing' | 'paused' | 'stopped'; }) => void

Returns: Promise<AudioPlayerListenerResult>

Since: 1.0.0


Interfaces

AudioPlayerPrepareParams

Prop Type Description Default Since
audioSource string A URI for the audio file to play 1.0.0
friendlyTitle string The title/name of the audio file to be used on the notification 1.0.0
useForNotification boolean Whether to use this audio file for the notification. This is considered the primary audio to play. It must be created first and you may only have one at a time. false 1.0.0
artworkSource string A URI for the album art image to display on the Android/iOS notification. Can also be an in-app source. Pulls from android/app/src/assets/public and ios/App/App/public. If using Vite, you would put the image in your public folder and the build process will copy to dist which in turn will be copied to the Android/iOS assets by Capacitor. A PNG is the best option with square dimensions. 1200 x 1200px is a good option. 1.0.0
isBackgroundMusic boolean Is this audio for background music/audio. Should not be true when useForNotification = true. false 1.0.0
loop boolean Whether or not to loop other audio like background music while the primary audio (useForNotification = true) is playing. false 1.0.0
showSeekBackward boolean Whether or not to show the seek backward button on the OS's notification. Only has affect when useForNotification = true. true 1.2.0
showSeekForward boolean Whether or not to show the seek forward button on the OS's notification. Only has affect when useForNotification = true. true 1.2.0

AudioPlayerDefaultParams

Prop Type Description Since
audioId string Any string to differentiate different audio files. 1.0.0

AudioPlayerListenerResult

Prop Type
callbackId string

AudioPlayerListenerParams

Prop Type Description Since
audioId string The audioId set when create was called. 1.0.0