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Bug fix for non-aligned FFD blocks for rotType=0 and generalization of xFraction #67
Bug fix for non-aligned FFD blocks for rotType=0 and generalization of xFraction #67
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I am 99% sure it's fine to do this but only if the rotation is truly implemented as a linear operator as it should be
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This is a good point. This came directly from the Mads/Sandy fix so I did not 100% thought it through, I will check the
rotVbyW
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This is the rotation function ... do you think we should enforce some normalization of the rotation axis?