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commandlist.txt
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commandlist.txt
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Widget dependent:
/defrange "Defense Range" usage: /defrange ally/enemy + air/nuke/ground (use combinations)
Spring Engine (v104):
/Atm (synced) Gives 1000 metal and 1000 energy to the issuing players team
/Cheat (synced) Enables/Disables cheating, which is required for a lot of other commands to be usable
/Destroy (synced) Destroys one or multiple units by unit-ID, instantly
/DevLua (synced) Enables/Disables Lua dev-mode (can cause desyncs if enabled)
/EditDefs (synced) Allows/Disallows editing of unit-, feature- and weapon-defs through Lua
/Give (synced) Places one or multiple units of a single or multiple types on the map, instantly; by default to your own team
/GlobalLOS (synced) Enables/Disables global line-of-sight, which makes the whole map permanently visible to everyone or to a specific allyteam
/GodMode (synced) Enables/Disables god-mode, which allows all players (even spectators) to control all units (even during replays, which will DESYNC them)
/LuaGaia (synced) Allows one to reload or disable Lua-Gaia, or alternatively to send a chat message to Lua-Gaia
/LuaRules (synced) Allows one to reload or disable Lua-rules, or alternatively to send a chat message to Lua-rules
/NoCost (synced) Enables/Disables everything-for-free, which allows everyone to build everything for zero resource costs
/NoHelp (synced) Enables/Disables widgets (LuaUI control)
/NoSpecDraw (synced) Allows/Disallows spectators to draw on the map
/NoSpectatorChat (synced) Enables/Disables spectators to use the chat
/ReloadCEGs (synced) Reloads CEG scripts
/ReloadCOB (synced) Reloads COB scripts
/Skip (synced) Fast-forwards to a given frame, or stops fast-forwarding
/Take (synced) Transfers all units of allied teams without any active players to the team of the issuing player
/AdvMapShading (unsynced) Set or toggle advanced map shading mode
/AdvModelShading (unsynced) Set or toggle advanced model shading mode
/AIControl (unsynced) Creates a new instance of a Skirmish AI, to let it controll a specific team
/AIKill (unsynced) Kills the Skirmish AI controlling a specified team
/AIList (unsynced) Prints a list of all currently active Skirmish AIs
/AIReload (unsynced) Reloads the Skirmish AI controlling a specified team
/AirMesh (unsynced) Show/Hide the smooth air-mesh map overlay
/AllMapMarks (unsynced) Show/Hide all map marks drawn so far
/Ally (unsynced) Starts/Ends alliance of the local players ally-team with another ally-team
/ATM (unsynced) Redirects command /ATM to its synced processor
/BufferText (unsynced) Write the argument string(s) directly to the console history, but not anywhere else. This is useful for fast manual issuing of the command, later on
/Chat (unsynced) Starts waiting for intput to be sent to
/ChatAll (unsynced) Starts waiting for intput to be sent to All
/ChatAlly (unsynced) Starts waiting for intput to be sent to Ally
/ChatSpec (unsynced) Starts waiting for intput to be sent to Spec
/ClearMapMarks (unsynced) Remove all map marks drawn so far
/Clock (unsynced) Shows a small digital clock indicating the local time
/CmdColors (unsynced) Reloads cmdcolors.txt
/CommandHelp (unsynced) Prints info about a specific chat command (so far only synced/unsynced and the description)
/CommandList (unsynced) Prints all the available chat commands with description (if available) to the console
/Console (unsynced) Enables/Disables the in-game console
/ControlUnit (unsynced) Start to first-person-control a unit
/Crash (unsynced) Invoke an artificial crash through a NULL-pointer dereference (SIGSEGV)
/CreateVideo (unsynced) Start/Stop capturing a video of the game in progress
/Cross (unsynced) Allows one to exchange and modify the appearance of the cross/mouse-pointer in first-person-control view
/CtrlPanel (unsynced) Reloads ctrlpanel.txt
/Debug (unsynced) Enable/Disable debug info rendering mode
/DebugColVol (unsynced) Enable/Disable drawing of collision volumes
/DebugDrawAI (unsynced) Enables/Disables debug drawing for AIs
/DebugGlErrors (unsynced) Enables/Disables per-frame glGetError reporting
/DebugGl (unsynced) Enable openGL debug messages (parameters: source type severity; requires DebugGL=1)
/DebugInfo (unsynced) Print debug info to the chat/log-file about either: sound, profiling
/DebugPath (unsynced) Enable/Disable drawing of pathfinder debug-data
/DebugTraceRay (unsynced) Enable/Disable drawing of traceray debug-data
/DecGUIOpacity (unsynced) Decreases the the opacity(see-through-ness) of GUI elements
/DecreaseViewRadius (unsynced) Decrease the view radius (higher performance, uglier view)
/Deselect (unsynced) Deselects all currently selected units
/Destroy (unsynced) Destroys one or multiple units by unit-ID, instantly
/DistDraw (unsynced) Set the distance between units and camera, at which they turn into far-textures (flat/texture-only representation) (Graphic setting)
/DistIcon (unsynced) Set the distance between units and camera, at which they turn into icons (Graphic setting)
/DivByZero (unsynced) Invoke an artificial crash by performing a division-by-Zero
/DrawInMap (unsynced) Enables drawing on the map
/DrawLabel (unsynced) Draws a label on the map at the current mouse-pointer position
/DrawTrees (unsynced) Enable/Disable rendering of engine trees
/DumpState (unsynced) dump game-state to file
/DynamicSky (unsynced) Enable/Disable dynamic-sky rendering
/DynamicSun (unsynced) Enable/Disable dynamic-sun rendering
/Echo (unsynced) Write a string to the log file
/EndGraph (unsynced) Enables/Disables the statistics graphs shown at the end of the game
/Exception (unsynced) Invoke an artificial crash by throwing an std::runtime_error
/Font (unsynced) Reloads the fonts
/FPS (unsynced) Shows/Hides the frames-per-second indicator
/FPSHud (unsynced) Enables/Disables HUD (GUI interface) shown in first-person-control mode
/Fullscreen (unsynced) Switches fullscreen mode
/GameInfo (unsynced) Enables/Disables game-info panel rendering
/GatherMode (unsynced) Enter/Leave gather-wait command mode
/Give (unsynced) Places one or multiple units of a single or multiple types on the map, instantly; by default to your own team
/GrabInput (unsynced) Prevents/Enables the mouse from leaving the game window (windowed mode only)
/GroundDecals (unsynced) Disable/Enable ground-decals rendering. Ground-decals are things like scars appearing on the map after an explosion.
/Group (unsynced) Allows modifying the members of a group
/Group0 (unsynced) Allows modifying the members of group 0
/Group1 (unsynced) Allows modifying the members of group 1
/Group2 (unsynced) Allows modifying the members of group 2
/Group3 (unsynced) Allows modifying the members of group 3
/Group4 (unsynced) Allows modifying the members of group 4
/Group5 (unsynced) Allows modifying the members of group 5
/Group6 (unsynced) Allows modifying the members of group 6
/Group7 (unsynced) Allows modifying the members of group 7
/Group8 (unsynced) Allows modifying the members of group 8
/Group9 (unsynced) Allows modifying the members of group 9
/HardwareCursor (unsynced) Enables/Disables hardware mouse-cursor support
/HideInterface (unsynced) Hide/Show the GUI controlls
/IncGUIOpacity (unsynced) Increases the the opacity(see-through-ness) of GUI elements
/IncreaseViewRadius (unsynced) Increase the view radius (lower performance, nicer view)
/Info (unsynced) Shows/Hides the player roster
/InputTextGeo (unsynced) Move and/or resize the input-text field (the "Say: " thing)
/LastMsgPos (unsynced) Moves the camera to show the position of the last message
/LessClouds (unsynced) Decreases the density of clouds (higher performance)
/LessTrees (unsynced) Decreases the distance to the camera, in which trees are still shown (higher performance)
/LODScale (unsynced) Set the scale for either of: LOD (level-of-detail), shadow-LOD, reflection-LOD, refraction-LOD
/LuaGaia (unsynced) Redirects command /LuaGaia to its synced processor
/LuaRules (unsynced) Redirects command /LuaRules to its synced processor
/LuaUI (unsynced) Allows one to reload or disable LuaUI, or alternatively to send a chat message to LuaUI
/MapBorder (unsynced) Set or toggle map border rendering
/MapMarks (unsynced) Enables/Disables map marks rendering
/MapMeshDrawer (unsynced) Cycles through map mesh renderers
/MaxNanoParticles (unsynced) Set the maximum number of nano-particles (Graphic setting)
/MaxParticles (unsynced) Set the maximum number of particles (Graphics setting)
/MiniMap (unsynced) FIXME document subcommands
/MoreClouds (unsynced) Increases the density of clouds (lower performance)
/MoreTrees (unsynced) Increases the distance to the camera, in which trees are still shown (lower performance)
/Mouse1 (unsynced) Simulates a mouse button press of button 1
/Mouse2 (unsynced) Simulates a mouse button press of button 2
/Mouse3 (unsynced) Simulates a mouse button press of button 3
/Mouse4 (unsynced) Simulates a mouse button press of button 4
/Mouse5 (unsynced) Simulates a mouse button press of button 5
/MoveBack (unsynced) Moves the camera Back a bit
/MoveDown (unsynced) Moves the camera Down a bit
/MoveFast (unsynced) Moves the camera Fast a bit
/MoveForward (unsynced) Moves the camera Forward a bit
/MoveLeft (unsynced) Moves the camera Left a bit
/MoveRight (unsynced) Moves the camera Right a bit
/MoveSlow (unsynced) Moves the camera Slow a bit
/MoveUp (unsynced) Moves the camera Up a bit
/MuteSound (unsynced) Mute/Unmute the current sound system
/NoLuaDraw (unsynced) Allow/Disallow Lua to draw on the map
/PasteText (unsynced) Paste either the argument string(s) or if none given, the content of the clip-board to chat input
/Pause (unsynced) Pause/Unpause the game
/QuitForce (unsynced) Exits game to system
/QuitMenu (unsynced) Opens the quit-menu, if it is not already open
/QuitMessage (unsynced) Deprecated, see /Quit instead (was used to quite the game immediately)
/ReloadForce (unsynced) Exits game to menu
/ReloadGame (unsynced) Restarts the game with the initially provided start-script
/ReloadShaders (unsynced) Reloads all engine shaders
/ResBar (unsynced) Shows/Hides team resource storage indicator bar
/Resync (unsynced) Redirects command /Resync to its synced processor
/SafeGL (unsynced) Enables/Disables OpenGL safe-mode
/Save (unsynced) Save the game state to a specific file (BROKEN)
/SaveGame (unsynced) Save the game state to QuickSave.ssf (BROKEN)
/Say (unsynced) Say something in (public) chat
/ScreenShot (unsynced) Take a screen-shot of the current view
/Select (unsynced) <chat command description: Select>
/SelectCycle (unsynced) <chat command description: SelectUnits>
/SelectUnits (unsynced) <chat command description: SelectUnits>
/Send (unsynced) Send a string as raw network message to the game host (for debugging only)
/Set (unsynced) Set a config key=value pair
/Shadows (unsynced) Disables/Enables shadows rendering: -1=disabled, 0=off, 1=full shadows, 2=skip terrain shadows
/ShareDialog (unsynced) Opens the share dialog, which allows you to send units and resources to other players
/ShowElevation (unsynced) Enable rendering of the auxiliary height-map overlay
/ShowMetalMap (unsynced) Enable rendering of the auxiliary metal-map overlay
/ShowPathCost (unsynced) Enable rendering of the path cost-map overlay
/ShowPathFlow (unsynced) Enable/Disable rendering of the path flow-map overlay
/ShowPathHeat (unsynced) Enable/Disable rendering of the path heat-map overlay
/ShowPathTraversability (unsynced) Enable rendering of the path traversability-map overlay
/ShowPathType (unsynced) Shows path traversability for a given MoveDefName, MoveDefID or UnitDefName
/ShowStandard (unsynced) Disable rendering of all auxiliary map overlays
/SlowDown (unsynced) Decreases the simulation speed. The engine will try to simulate less frames per second
/SoundChannelEnable (unsynced) Enable/Disable specific sound channels: UnitReply, General, Battle, UserInterface, Music
/SoundDevice (unsynced) Switch the sound output system (currently only OpenAL / NullAudio)
/SpecFullView (unsynced) Sets or toggles between full LOS or ally-team LOS, if the local user is a spectator
/Spectator (unsynced) Lets the local user give up controll over a team, and start spectating
/SpecTeam (unsynced) Lets the local user specify the team to follow, if he is a spectator
/Speed (unsynced) Shows/Hides the simulation speed indicator
/SpeedControl (unsynced) Sets how server adjusts speed according to player's load (CPU), 1: use average, 2: use highest,
/SpeedUp (unsynced) Increases the simulation speed. The engine will try to simulate more frames per second
/Take (unsynced) Redirects command /Take to its synced processor
/Team (unsynced) Lets the local user change to another team
/TeamHighlight (unsynced) Enables/Disables uncontrolled team blinking
/ToggleInfo (unsynced) Toggles current info texture view
/ToggleLOS (unsynced) Enable rendering of the auxiliary LOS-map overlay
/ToolTip (unsynced) Enables/Disables the general tool-tips, displayed when hovering over units. features or the map
/Track (unsynced) Start following the selected unit(s) with the camera
/TrackMode (unsynced) Shift through different ways of following selected unit(s)
/TrackOff (unsynced) Stop following the selected unit(s) with the camera
/TSet (unsynced) Set a config key=value pair in the overlay, meaning it will not be persisted for future games
/ViewSelection (unsynced) Moves the camera to the center of the currently selected units
/VSync (unsynced) Enables/Disables vertical-sync (Graphics setting)
/W (unsynced) Say something in private to a specific player, by player-name
/Water (unsynced) Set water rendering mode: 0=basic, 1=reflective, 2=dynamic, 3=reflective&refractive?, 4=bump-mapped
/WByNum (unsynced) Say something in private to a specific player, by player-ID
/WireMap (unsynced) Enable/Disable drawing of the map as wire-frame (no textures) (Graphic setting)
/WireModel (unsynced) Enable/Disable drawing of models as wire-frame (no textures) (Graphic setting)
/WireSky (unsynced) Enable/Disable drawing of the sky as wire-frame (no textures) (Graphic setting)
/WireTree (unsynced) Enable/Disable drawing of trees as wire-frame (no textures) (Graphic setting)
/WireWater (unsynced) Enable/Disable drawing of water as wire-frame (no textures) (Graphic setting)