Roblox experience where mazes of random sizes can be generated with a depth-first search. The user can compare Dijkstra's algorithm and the breadth-first search algorithm in terms of speed for finding the shortest path between two points in the maze.
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matthewdeguzman/Maze-Generator-and-Path-Finder
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Roblox game that generates random mazes from a given size and solves them using either a breadth-first search or Dijkstra's algorithm
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