Simple memory game written in Swift 4.2 using VIPER Architecture.
The Memory Game is a deck of cards where the user needs to find matches. The project’s aim is to show best practices of VIPER architecture in iOS using swift 4. Additionally, the game serves as an example of code with robust Unit Test coverage.
- VIPER Architecture
- 97% code coverage with Unit Tests
- Travis and Fastlane scripts for Continues Integration
- Best practices
- iOS 10.0+
- Xcode 10.0+
VIPER is an implementation of Clean Architecture to iOS apps. The word VIPER is a backronym for View, Interactor, Presenter, Entity, and Routing. Clean Architecture divides an app’s logical structure into distinct layers of responsibility. This makes it easier to isolate dependencies (e.g. content of the cards) and to test the interactions at the boundaries between layers.
The project doesn't have any external dependencies, frameworks, etc.
- Open Memory.xcodeproj
- cmd + R
The project contains Fastlane scripts to deploy the app to the store automatically. You can find the scrips inside ./fastlane. To deploy the app to the store you must change the ./fastlane/Appfile and ./fastlane/Deliveryfile content with your own developer data.
Here you can find detailed information of each Lane
We would love you for the contribution to Memory Game, check the
LICENSE
file for more info.
Matias Villaverde – @matiasvillaverde – [email protected]
Licensed under the MIT license. See LICENSE
for more information.