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Frequently Asked Questions
The main menu of the mod opens by default with the M
key, and the config menu with M + C
. Note that if you use a non-QWERTY layout, then these keys can be different, such as M
becoming ,
on AZERTY.
Litematica doesn't use the vanilla keybind system. It uses the custom keybind system from the malilib
library mod, which supports multi-key keybinds and a lot more features. The hotkeys are thus only configurable via Litematica's or malilib's own config menus.
A few of the default keybinds are:
-
M
for the main menu -
M + C
to directly open the Config screen -
M + R
to toggle on/off all Rendering in the mod -
M + G
to toggle on/off just the schematic rendering (Ghost blocks) -
M + T
to toggle on/off the "Tool item" functionality (so that you can use whatever item you always have on you as the tool, and still also use it normally) -
M + P
to open the Schematic Placements menu -
M + V
to open the Schematic Verifier -
M + L
to open the Material List -
Numpad Minus
to open the placement configuration screen for the selected placement -
Numpad Multiply
to open the Area Editor screen
To change any of the keybinds, open to the Litematica config menu (M + C
) and navigate to the 'Hotkeys' tab. If you are using the Fabric mod loader, then you can also access these per-mod config menus by clicking the gear button beside each mod in the Mod Menu mod's mod list.
Add the schematic file to the .minecraft/schematics/
directory, and then load it via the Load Schematics
menu (M
-> Load Schematics
).
You first create an area selection, and then you save that as a schematic. The Area Selections page describes in more detail how the area selection things work in the mod. If the selected area is large (goes outside of the loaded chunks around your player), then you will need to move around to load all the chunks once. You will get a Missing Chunks
message at the bottom right telling you how many chunks are still missing and thus which ones you still need to move in range of.
This is done via the placement configuration menu. You can get to it via M
-> Schematic Placements
-> Configure
. You can also access it by default using the hotkey Numpad Minus
, which opens the GUI for the currently selected placement, if any. To change which placement is selected, click on one in the Schematic Placements
list/menu, so that it has the white outline indicating that it's selected. You can also use the "tool item" and (while being in the Schematic Placement
tool mode) middle click while looking at the placement in-world. You can also click with the tool to move the placement origin, or use Alt + mouse scroll
to nudge the placement in the direction you are looking.
Use the Render Layers menu or the related hotkeys to switch the mode and select the layer to show
Use the Edit Schematic (formerly known as Schematic Rebuild) mode
In the config menu, under the visuals tab, enable both ignoreExistingFluids
and renderCollidingSchematicBlocks
options.
-
ignoreExistingFluids
gets rid of the red and pink overlay by ignoring fluid blocks as extra or wrong blocks. -
renderCollidingSchematicBlocks
allows the blocks from the schematic to render, even though there is already a block there (the fluid block).
The
renderCollidingSchematicBlocks
option is also useful if you have stuff like snow layers in the way of a schematic. Although do note that you will still get the red overlay for them but at least you are able to see what block is supposed to be there.