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chore(release): 2.3.1
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marcincichocki committed Mar 25, 2022
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9 changes: 9 additions & 0 deletions CHANGELOG.md
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All notable changes to this project will be documented in this file. See [standard-version](https://github.com/conventional-changelog/standard-version) for commit guidelines.

### [2.3.1](https://github.com/marcincichocki/breach-protocol-autosolver/compare/v2.3.0...v2.3.1) (2022-03-25)


### Bug Fixes

* **client-electron:** use unique id on lists ([ebc232a](https://github.com/marcincichocki/breach-protocol-autosolver/commit/ebc232aa57d131492579d291d6b4fca7f42827b1))
* **common:** always stop BP on end of a sequence ([a564c34](https://github.com/marcincichocki/breach-protocol-autosolver/commit/a564c345dd8579b2fb9f71ce7e92f5cc9334e66a)), closes [#250](https://github.com/marcincichocki/breach-protocol-autosolver/issues/250)
* **core:** pick best sequence from duplicates ([1a1b5b7](https://github.com/marcincichocki/breach-protocol-autosolver/commit/1a1b5b7f05bab9bc95a400ba9140d34786e49c73))

## [2.3.0](https://github.com/marcincichocki/breach-protocol-autosolver/compare/v2.2.1...v2.3.0) (2021-10-24)


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4 changes: 2 additions & 2 deletions package-lock.json

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2 changes: 1 addition & 1 deletion package.json
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{
"name": "breach-protocol-autosolver",
"version": "2.3.0",
"version": "2.3.1",
"description": "Automatically solve breach protocol minigame in Cyberpunk 2077",
"main": "dist/main.js",
"private": true,
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