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Release v1.9.0
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manuelVo committed Nov 24, 2021
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13 changes: 13 additions & 0 deletions CHANGELOG.md
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## 1.9.0
### New features
- On Gridless scenes, tokens can now snap to their speed limits, to make full usage of a token's movement speed easier. This feature can be temporarily disabled by pressing Shift during drag and can be disabled completely in the settings.

### Bugfixes
- Non-square tokens (e.g. 2x1) now work correctly on square grids
- When modifying difficult terrain that a token has already moved over, this the movement history of the token won't change anymore (this was a regression introduced in 1.8.0)
- Fixed a bug that prevented pausing/unpausing the game when no scene was active

### API
- Added `dragRuler.getColorForDistanceAndToken` API endpoint that allows other modules to receive the highlight color for a specified distance with a given token.


## 1.8.2
### Compatibility
- The generic speed provider defaults have been updated for lance 1.0 (thanks to BoltsJ!)
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4 changes: 2 additions & 2 deletions module.json
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"name": "drag-ruler",
"title": "Drag Ruler",
"description": "When dragging a token displays a ruler showing how far you've moved that token.",
"version": "1.8.2",
"version": "1.9.0",
"minimumCoreVersion" : "0.8.5",
"compatibleCoreVersion" : "0.8.9",
"authors": [
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],
"socket": true,
"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.8.2.zip",
"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.9.0.zip",
"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
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