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🐛 Make
.ToEPDString()
fully PGN/EPD compliant (#841)
- Remove `e.p.` for en-passant moves - Use `O` instead of `o` for castling moves - Replace existing `ToEPDString()` method with one that accepts a `Position`. Keep the former as internal. This allows to: - Disambiguate `.ToEPDString()` result when both piece types and target squares match - Remove `.ToMoveString()` method, because it's just confusing and a mixture between wanting the speed of UCI but in a easier to read but still not human form.
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