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1. Related Knowledge
A useful tool to manage asset data. This system is capable of categorize and query assets to asynchronously load and unload items at runtime when it's needed. The Asset Manager is a unique object, a singleton that exists in the Editor and packaged projects.
You'll be using the Asset Manager to load/unload soft references.
- https://dev.epicgames.com/community/learning/livestreams/Lbo/asset-manager-explained-inside-unreal
- https://docs.unrealengine.com/5.1/en-US/asset-management-in-unreal-engine/
- https://unrealcommunity.wiki/using-the-asset-manager-qj38astq
- https://docs.unrealengine.com/5.1/en-US/API/Runtime/Engine/Engine/UAssetManager/
- https://docs.unrealengine.com/5.1/en-US/BlueprintAPI/AssetManager/
Objects containing data related to an object, that can be manipulated by the Asset Manager via their Primary Asset ID. This object will contain informations to be used as the developer want.
For example: The items in the Elementus Inventory plugin are instances of Elementus Item Data which derives from Primary Asset Data. The Elementus Item Data contain informations such as Item Type, ID, Name, Description, etc.
- https://dev.epicgames.com/community/learning/courses/Xp/unreal-engine-improving-c-workflows-using-data
- https://docs.unrealengine.com/5.1/en-US/API/Runtime/Engine/Engine/UPrimaryDataAsset/
- https://www.youtube.com/watch?v=gLWXZ3FXhO8
- https://www.tomlooman.com/unreal-engine-asset-manager-async-loading/
Replication is the process of replicating data/information between server and client, part of the Networking concepts in Unreal Engine.
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