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added thick lines and gradient fill support
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examples/Standard/DrawLineThickness/DrawLineThickness.ino
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#define LGFX_AUTODETECT | ||
#include <LovyanGFX.hpp> | ||
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LGFX tft; | ||
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/*\ | ||
* | ||
* ⚠️ Some of those features use a lot of maths, don't expect FTL performances :-) | ||
* | ||
* Features: | ||
* | ||
* - Antialiased thick lines, filled with plain color or gradient | ||
* - Antialiased circles, filled with plain color or gradient | ||
* - Rectangular fill with linear or radial gradient | ||
* | ||
* LGFX Methods: | ||
* | ||
* NOTE: COLOR can be any of uint8_t, uint16_t, uint32_t, RGBColor, rgb888_t, rgb565_t, rgb888_t, etc | ||
* | ||
* - Draw thick+smooth lines: | ||
* void drawWideLine(int32_t x0, int32_t y0, int32_t x1, int32_t y1, float thick, COLOR color) | ||
* | ||
* - Draw thick+smooth lines (gradient fill): | ||
* void drawWideLine(int32_t x0, int32_t y0, int32_t x1, int32_t y1, float thick, const colors_t gradient) | ||
* | ||
* - Draw wedge line: | ||
* void drawWedgeLine(int32_t x0, int32_t y0, int32_t x1, int32_t y1, float thick0, float thick1, COLOR color) | ||
* | ||
* - Draw wedge line (gradient fill): | ||
* void drawWedgeLine(int32_t x0, int32_t y0, int32_t x1, int32_t y1, float thick0, float thick1, const colors_t gradient) | ||
* | ||
* - Fill smooth circle with single color (redundant with fillSmoothCircle(), kept for benchmark): | ||
* void drawSpot(int32_t x, int32_t y, float radius, COLOR fg_color) | ||
* | ||
* - Fill smooth circle, like fillSmoothCircle() but with gradient fill: | ||
* void drawGradientSpot(int32_t x, int32_t y, float radius, const colors_t gradient) | ||
* | ||
* - Draw antialiased line: | ||
* void drawSmoothLine( LovyanGFX* gfx, int32_t x0, int32_t y0, int32_t x1, int32_t y1, COLOR color ) | ||
* | ||
* - Draw gradient line (not smoothed, used for filling): | ||
* void drawGradientLine(int32_t x0, int32_t y0, int32_t x1, int32_t y1, const colors_t gradient ) | ||
* void drawGradientHLine(int32_t x, int32_t y, uint32_t w, const colors_t gradient ) | ||
* void drawGradientVLine(int32_t x, int32_t y, uint32_t h, const colors_t gradient ) | ||
* | ||
* - Fill rect with radial/linear gradient (fill_style_t can be any of RADIAL, HLINEAR or VLINEAR): | ||
* void fillGradientRect(int32_t x, int32_t y, uint32_t w, uint32_t h, COLOR start, COLOR end, fill_style_t style=RADIAL ) | ||
* void fillGradientRect(int32_t x, int32_t y, uint32_t w, uint32_t h, const colors_t gradient, fill_style_t style=RADIAL ) | ||
* | ||
* - Create a gradient item from a sized array of colors or from a pointer to an array of colors: | ||
* colors_t createGradient( rgb888_t[] colors ) | ||
* colors_t createGradient( rgb888_t* colors, uint32_t count ) | ||
* | ||
* - Example: | ||
* lgfx::rgb888_t colors[] = { {0x00,0xff,0x00}, {0xff,0xff,0x00}, {0xff,0x80,0x00}, {0xff,0x00,0x00} }; | ||
* auto gradient = tft.createGradient( colors ); // create a gradient item | ||
* tft.fillGradientRect( 10, 10, 200, 200, gradient, HLINEAR ); | ||
* | ||
* | ||
\*/ | ||
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// a couple of colors array for the gradient examples | ||
static constexpr const lgfx::rgb888_t heatMap[] = { {0, 0xff, 0}, {0xff, 0xff, 0}, {0xff, 0x80, 0}, {0xff, 0, 0}, {0x80, 0, 0} }; // green => yellow => orange => red => dark red | ||
static constexpr const lgfx::rgb888_t greyscale[] = { {0,0,0}, {0xff,0xff,0xff} }; // black => white | ||
// a couple of gradient examples based on colors arrays | ||
static constexpr const lgfx::colors_t heatMapGradient = { heatMap, sizeof(heatMap)/sizeof(lgfx::rgb888_t) }; | ||
static constexpr const lgfx::colors_t greyScaleGradient = { greyscale, sizeof(greyscale)/sizeof(lgfx::rgb888_t) }; | ||
// for degrees to radians conversions | ||
static constexpr double deg2rad = M_PI/180.0; | ||
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// some constant values based on display width/height | ||
struct constValues_t | ||
{ | ||
const uint32_t middleX = (tft.width()/2)-1; | ||
const uint32_t middleY = (tft.height()/2)-1; | ||
const uint32_t r1 = std::min(tft.width(),tft.height()) *.39; | ||
const uint32_t r2 = r1/5; | ||
const uint32_t r3 = std::min(tft.width(),tft.height()) *.45; | ||
const uint32_t r4 = std::min(tft.width(),tft.height()) *.37; | ||
const uint32_t thick1 = std::min(tft.width(),tft.height())/35; | ||
const uint32_t thick2 = std::min(tft.width(),tft.height())/75; | ||
const uint32_t thick3 = std::min(tft.width(),tft.height())/150; | ||
const uint32_t bw0 = std::max(tft.width(),tft.height())/4; | ||
const uint32_t bw1 = std::max(tft.width(),tft.height())/8; | ||
const uint32_t max_thickness = std::min(tft.width(),tft.height())/25; | ||
const lgfx::rgb888_t colors888[4] = { {0x00,0xff,0x00}, {0xff,0xff,0x00}, {0xff,0x80,0x00}, {0xff,0x00,0x00} }; | ||
const lgfx::colors_t gradient888 = tft.createGradient( colors888 ); | ||
}; | ||
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// some random values based on display width/height | ||
struct randomValues_t | ||
{ | ||
constValues_t constValues; | ||
const uint32_t x0 = random()%tft.width(); | ||
const uint32_t y0 = random()%tft.height(); | ||
const uint32_t x1 = random()%tft.width(); | ||
const uint32_t y1 = random()%tft.height(); | ||
const uint32_t thickness0 = (random()%constValues.max_thickness)+2; | ||
const uint32_t thickness1 = (random()%constValues.max_thickness)+2; | ||
const RGBColor colorstart = RGBColor( uint8_t(rand() % 0xff), uint8_t(rand() % 0xff), uint8_t(rand() % 0xff) ); | ||
const RGBColor colorend = RGBColor( uint8_t(rand() % 0xff), uint8_t(rand() % 0xff), uint8_t(rand() % 0xff) ); | ||
const lgfx::rgb888_t color24start = rand()%0x1000000u; | ||
const lgfx::rgb888_t color24end = rand()%0x1000000u; | ||
const lgfx::rgb565_t color16start = rand()%0x10000; | ||
const lgfx::rgb565_t color16end = rand()%0x10000; | ||
const lgfx::rgb332_t color8start = rand()%256; | ||
const lgfx::rgb332_t color8end = rand()%256; | ||
const lgfx::rgb888_t colors888[2] = { color24start, color24end }; | ||
const lgfx::colors_t gradient888 = tft.createGradient( colors888 ); | ||
}; | ||
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void drawGrid() | ||
{ | ||
randomValues_t v; | ||
auto cv = v.constValues; | ||
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float theta = ( M_PI / 180.0f ) * 22.5; // angle | ||
float sin0 = sinf(theta); | ||
float cos0 = cosf(theta); | ||
float sin1 = sinf(M_PI-theta); | ||
float cos1 = cosf(M_PI-theta); | ||
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for( int32_t y=-tft.height()*2; y<tft.height()*2; y+=8 ) { | ||
int32_t x0Pos = -tft.width(); | ||
int32_t y0Pos = tft.height()-y; | ||
int32_t x1Pos = tft.width(); | ||
int32_t y1Pos = tft.height()-y; | ||
float x0 = (x0Pos * cos0 - y0Pos * sin0)+cv.middleX; | ||
float y0 = (y0Pos * cos0 + x0Pos * sin0)+cv.middleY; | ||
float x1 = (x1Pos * cos0 - y1Pos * sin0)+cv.middleX; | ||
float y1 = (y1Pos * cos0 + x1Pos * sin0)+cv.middleY; | ||
tft.drawWideLine( x0, y0, x1, y1, 0.5f, heatMapGradient ); // gradient antialiased | ||
} | ||
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for( int32_t x=-tft.width()*2; x<tft.width()*2; x+=8 ) { | ||
int32_t x0Pos = tft.width()-x; | ||
int32_t y0Pos = -tft.height(); | ||
int32_t x1Pos = tft.width()-x; | ||
int32_t y1Pos = tft.height(); | ||
float x0 = (x0Pos * cos0 - y0Pos * sin0)+cv.middleX; | ||
float y0 = (y0Pos * cos0 + x0Pos * sin0)+cv.middleY; | ||
float x1 = (x1Pos * cos0 - y1Pos * sin0)+cv.middleX; | ||
float y1 = (y1Pos * cos0 + x1Pos * sin0)+cv.middleY; | ||
tft.drawWideLine( x0, y0, x1, y1, 0.5f, heatMapGradient ); // gradient antialiased | ||
} | ||
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for( int32_t y=-tft.height()*2; y<tft.height()*2; y+=20 ) { | ||
uint32_t color = y%100==0? 0xaaaaaau : 0xccccccu; | ||
int32_t x0Pos = -tft.width(); | ||
int32_t y0Pos = tft.height()-y; | ||
int32_t x1Pos = tft.width(); | ||
int32_t y1Pos = tft.height()-y; | ||
float x0 = (x0Pos * cos1 - y0Pos * sin1)+cv.middleX; | ||
float y0 = (y0Pos * cos1 + x0Pos * sin1)+cv.middleY; | ||
float x1 = (x1Pos * cos1 - y1Pos * sin1)+cv.middleX; | ||
float y1 = (y1Pos * cos1 + x1Pos * sin1)+cv.middleY; | ||
y%100==0 | ||
? tft.drawWideLine( x0, y0, x1, y1, 1.0f, color ) // slow but with thickness | ||
: tft.drawSmoothLine( x0, y0, x1, y1, color ) // just antialiased | ||
; | ||
} | ||
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for( int32_t x=-tft.width()*2; x<tft.width()*2; x+=20 ) { | ||
uint32_t color = x%100==0? 0xaaaaaau : 0xccccccu; | ||
int32_t x0Pos = tft.width()-x; | ||
int32_t y0Pos = -tft.height(); | ||
int32_t x1Pos = tft.width()-x; | ||
int32_t y1Pos = tft.height(); | ||
float x0 = (x0Pos * cos1 - y0Pos * sin1)+cv.middleX; | ||
float y0 = (y0Pos * cos1 + x0Pos * sin1)+cv.middleY; | ||
float x1 = (x1Pos * cos1 - y1Pos * sin1)+cv.middleX; | ||
float y1 = (y1Pos * cos1 + x1Pos * sin1)+cv.middleY; | ||
x%100==0 | ||
? tft.drawWideLine( x0, y0, x1, y1, 1.0f, color ) // slow but with thickness | ||
: tft.drawSmoothLine( x0, y0, x1, y1, color ) // just antialiased | ||
; | ||
} | ||
} | ||
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void runRandomLinesDemo() | ||
{ | ||
for( int i=0;i<256;i++) { | ||
randomValues_t v; | ||
switch( i++%5 ) { | ||
case 0: tft.drawWedgeLine( v.x0, v.y0, v.x1, v.y1, v.thickness0, v.thickness1, v.gradient888 ); break; | ||
case 1: tft.drawWedgeLine( v.x0, v.y0, v.x1, v.y1, v.thickness0, v.thickness1, v.colorstart ); break; | ||
case 2: tft.drawWedgeLine( v.x0, v.y0, v.x1, v.y1, v.thickness0, v.thickness1, v.color24start ); break; | ||
case 3: tft.drawWedgeLine( v.x0, v.y0, v.x1, v.y1, v.thickness0, v.thickness1, v.color16start ); break; | ||
case 4: tft.drawWedgeLine( v.x0, v.y0, v.x1, v.y1, v.thickness0, v.thickness1, v.color8start ); break; | ||
} | ||
} | ||
} | ||
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void runGradientDemo() | ||
{ | ||
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drawGrid(); | ||
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randomValues_t v; | ||
auto cv = v.constValues; | ||
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const lgfx::rgb888_t colors888[] = { {0x00,0xff,0x00}, {0xff,0xff,0x00}, {0xff,0x80,0x00}, {0xff,0x00,0x00} }; | ||
auto gradient888 = tft.createGradient( colors888 ); | ||
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// horizontal linear gradient in landscape mode (top left) | ||
tft.fillGradientRect( cv.thick2, cv.thick2, cv.bw0, cv.bw1, heatMapGradient, lgfx::HLINEAR ); | ||
// vertical linear gradient in portrait mode (top right) | ||
tft.fillGradientRect( tft.width()-(cv.bw1+cv.thick2+1), cv.thick2, cv.bw1, cv.bw0, heatMapGradient, lgfx::VLINEAR ); | ||
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// horizontal linear grayscale gradient (top center) | ||
tft.fillGradientRect( cv.middleX-(cv.bw0/2), cv.thick2, cv.bw0, cv.bw1/2, 0x000000u, 0xffffffu, lgfx::HLINEAR ); | ||
// horizontal linear inverted grayscale gradient (bottom center) | ||
tft.fillGradientRect( cv.middleX-(cv.bw0/2), tft.height()-(1+cv.thick2+cv.bw1/2), cv.bw0, cv.bw1/2, 0xffffffu, 0x000000u, lgfx::HLINEAR ); | ||
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// radial gradient in landscape mode (bottom left) | ||
tft.fillGradientRect( cv.thick2, tft.height()-(1+cv.bw1+cv.thick2), cv.bw0, cv.bw1, heatMapGradient, lgfx::RADIAL ); | ||
// radial gradient in portrait mode (bottom right) | ||
tft.fillGradientRect( tft.width()-(cv.bw1+cv.thick2+1), tft.height()-(1+cv.bw0+cv.thick2), cv.bw1, cv.bw0, heatMapGradient, lgfx::RADIAL ); | ||
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// draw a big circle filled with default (rgb888) colored gradient | ||
tft.drawGradientSpot( cv.middleX, cv.middleY, cv.r4, gradient888 ); | ||
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int32_t last_x=-1, last_y=-1; | ||
lgfx::rgb888_t last_color; | ||
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for( int i=0; i<360; i+=15 ) { | ||
float a = i*deg2rad; | ||
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float s = sin(a); | ||
float c = cos(a); | ||
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int32_t x0 = s*cv.r1 + cv.middleX; | ||
int32_t y0 = c*cv.r1 + cv.middleY; | ||
int32_t x1 = s*cv.r2 + cv.middleX; | ||
int32_t y1 = c*cv.r2 + cv.middleY; | ||
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int32_t x2 = s*cv.r3 + cv.middleX; | ||
int32_t y2 = c*cv.r3 + cv.middleY; | ||
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switch( (i/15)%8 ) { | ||
case 0: tft.drawWedgeLine( x0, y0, x1, y1, cv.thick1, cv.thick3, heatMapGradient ); break; | ||
case 1: tft.drawWedgeLine( x0, y0, x1, y1, cv.thick1, cv.thick3, gradient888 ); break; | ||
case 2: tft.drawWedgeLine( x1, y1, x0, y0, cv.thick3, cv.thick1, gradient888 ); break; | ||
case 3: tft.drawWedgeLine( x1, y1, x0, y0, cv.thick3, cv.thick1, heatMapGradient ); break; | ||
case 4: tft.drawWedgeLine( x0, y0, x1, y1, cv.thick2, cv.thick3, 0xff0000u ); break; // red 24bits | ||
case 5: tft.drawWedgeLine( x0, y0, x1, y1, cv.thick2, cv.thick3, (lgfx::rgb332_t)0x82 ); break; // purple 8bits | ||
case 6: tft.drawWedgeLine( x0, y0, x1, y1, cv.thick2, cv.thick3, TFT_ORANGE ); break; // named colors default to 16bits rgb565_t | ||
case 7: tft.drawWedgeLine( x0, y0, x1, y1, cv.thick2, cv.thick3, RGBColor{0x00,0xff,0x00} ); break; // green | ||
} | ||
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auto _color = tft.mapGradient( i, 0, 359, heatMapGradient ); | ||
lgfx::rgb888_t color( _color.R8(), _color.G8(), _color.B8() ); | ||
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if( last_x>=0 && last_y>=0 && (i/15)%2==1 ) { | ||
lgfx::rgb888_t colorsRGB[] = { last_color, color }; | ||
auto gradientRGB = tft.createGradient( colorsRGB ); | ||
tft.drawWedgeLine( last_x, last_y, x2, y2, cv.thick1, cv.thick3, gradientRGB ); | ||
} | ||
last_color = color; | ||
last_x = x2; | ||
last_y = y2; | ||
} | ||
} | ||
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void setup() | ||
{ | ||
tft.init(); | ||
tft.fillScreen(TFT_WHITE); | ||
} | ||
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void loop() | ||
{ | ||
static bool toggler = true; | ||
toggler = !toggler; | ||
if( toggler ) { | ||
runRandomLinesDemo(); | ||
vTaskDelay(1000); | ||
} else { | ||
runGradientDemo(); | ||
vTaskDelay(5000); | ||
} | ||
} | ||
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