Skip to content

Fix uninitialized members _pressed and _last_press in LGFX_Button for… #396

Fix uninitialized members _pressed and _last_press in LGFX_Button for…

Fix uninitialized members _pressed and _last_press in LGFX_Button for… #396

Workflow file for this run

# SDLBuild.yml
name: SDLBuild
env:
PROJECT_DIR: examples_for_PC/CMake_SDL
WASM_DIR: examples_for_PC/CMake_WASM
on:
push:
paths:
- '**.ino'
- '**.cpp'
- '**.hpp'
- '**.h'
- '**.c'
- '**SDLBuild.yml'
- '**SDL.cmake'
- '**installSDL2.bat'
pull_request:
workflow_dispatch:
permissions:
contents: write
pages: write
id-token: write
# Allow only one concurrent deployment, skipping runs queued between the run in-progress and latest queued.
# However, do NOT cancel in-progress runs as we want to allow these production deployments to complete.
concurrency:
group: "pages"
cancel-in-progress: false
jobs:
LGFX_SDL2:
name: LGFX_SDL2 (${{ matrix.os }})
runs-on: ${{ matrix.os }}
strategy:
fail-fast: true
matrix:
include:
- { os: windows-latest }
- { os: macos-12 }
- { os: ubuntu-latest }
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Cache SDL2 for Windows
if: ${{ matrix.os == 'windows-latest' }}
uses: actions/cache@v4
id: cache-SLD2-windows
with:
path: contrib
key: ${{ runner.os }}-${{ hashFiles('.github/scripts/installSDL2.bat') }}
- name: Build SDL2 for Windows
if: matrix.os == 'windows-latest' && steps.cache-SLD2-windows.outputs.cache-hit != 'true'
run: |
.github/scripts/installSDL2.bat
- name: Build LGFX_SDL2 for Windows
if: ${{ matrix.os == 'windows-latest' }}
env:
CC: clang
CXX: clang++
SDL2_DIR: D:/a/LovyanGFX/LovyanGFX/contrib/src/SDL2-2.0.22/install
run: |
cp .github/scripts/SDL.cmake ${{ env.PROJECT_DIR }}/CMakeLists.txt
cd ${{ env.PROJECT_DIR }}
cmake -S . -B build/debug -G "Visual Studio 17 2022" -A x64 -T ClangCL -DCMAKE_BUILD_TYPE=Debug -DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }}
cmake --build build/debug --config Debug
cmake -S . -B build/release -G "Visual Studio 17 2022" -A x64 -T ClangCL -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }}
cmake --build build/release --config Release
- name: Build LGFX_SDL2 for Linux
if: ${{ matrix.os == 'ubuntu-latest' }}
run: |
sudo apt update
sudo apt-get install libsdl2-dev
cp .github/scripts/SDL.cmake ${{ env.PROJECT_DIR }}/CMakeLists.txt
cd ${{ env.PROJECT_DIR }}
mkdir build
cd build
cmake ..
cmake --build .
- name: Build LGFX_SDL2/WASM for Linux
if: ${{ matrix.os == 'ubuntu-latest' }}
run: |
git clone https://github.com/emscripten-core/emsdk.git
cd emsdk
./emsdk install latest # any specific version?
./emsdk activate latest
source ./emsdk_env.sh
cd ..
cd ${{env.WASM_DIR}}
mkdir build
cd build
emcmake cmake ..
emmake make
mkdir -p www/WASM
cp index.html www/WASM/index.html
- name: Upload WASM artifact
if: ${{ matrix.os == 'ubuntu-latest' }}
uses: actions/upload-pages-artifact@v3
with:
path: ${{env.WASM_DIR}}/build/www
- name: Build LGFX_SDL2 for Mac
if: ${{ matrix.os == 'macos-12' }}
run: |
brew install sdl2
cp .github/scripts/SDL.cmake ${{ env.PROJECT_DIR }}/CMakeLists.txt
cd ${{ env.PROJECT_DIR }}
mkdir build
cd build
cmake ..
cmake --build .
deploy:
name: Deploy WASM Example 🚀
if: github.ref == 'refs/heads/master'
environment:
name: github-pages
url: ${{ steps.deployment.outputs.page_url }}
runs-on: ubuntu-latest
needs: LGFX_SDL2
steps:
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v2